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Changelog for 3.7.1.2 id: 852 open prev next custom

manifest date: 2026-04-17 11:02:34 UTC

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Insider Patch Notes 3.7.1.2

Insider Update 3.7.1.2 is now live. Insiders can explore Custom Seas and test out the newly added Scoreboard functions, as well as take part in a timed Technical Test of the upcoming Last Ship Standing game mode! 

If you encounter any bugs while playing in Insiders, please head to the Sea of Thieves support site and report an issue with our Player Support team.

Last Ship Standing Technical Test

This Insider update includes a timed Technical Test for the upcoming Last Ship Standing experience. From Friday, April 17th 15:00 UTC to 22:00 UTC, Last Ship Standing can be chosen from the Quest Table for both solo and duo Sloop crews.

Last Ship Standing

  • Last Ship Standing battles will now take place in a new location within the Sea of the Damned. This battle area has three distinct environments, each with unique characteristics to provide a varied landscape for crews to battle and become the victor.

  • The Fingers of Dread test crews’ navigation through a jagged gauntlet of towering stones; Fate’s Passage has low-laying sea stacks perfect for trading shots at distance and retreating for cover; and Ruins of Lost Freedom is littered with crumbling structures perfect for hide and seek engagement.

Custom Seas

Custom Scoreboards

  • Session owners can now configure Scoreboards, providing flexibility for a wide range of experiences in custom sessions.

  • Scoring switches let Session Owners define how and when Silver is earned, including scoring start conditions, time limits, score limits and team or individual scoring.

  • Silver rewards can be assigned to player actions, creatures, ships, World Events and loot hand‑ins, with support for both positive and negative values.

  • The Command Menu has been expanded to give Session Owners in‑session control over starting, pausing, resetting or ending scoring and timers.

In-Game Scoring

  • When inside a session, players will be notified when earning Silver and can view a live scoreboard on the HUD that tracks scores in real time.

  • A full Scoreboard view is available showing detailed standings, objectives and active limits.

Crew Liveries

  • Six unique Crew Liveries have been added to help crews stand out in competitive sessions. Session Owners can now lock ship customisation and enforce these unique liveries for a session.

Command Menu Improvements

  • The Spawn Creatures menu now includes the Kraken and Megalodons.

  • Players with a customised Spawn Radial will find that these selections now persist across sessions.

  • When using Fast Travel or Quick Sail commands, the crew respawn points will remain with the ship and no longer require the capstan to be raised.

Bilge Rats Weekender

A Raid on a Dark Fortress Returns

  • Planned for a future Bilge Rats Weekender, the Raid on a Dark Fortress Event returns and can be started from the Quest Table in High Seas.

No specific feedback is required at this time; however, Insiders are encouraged to complete this Voyage to help the team gather important behind-the-scenes data.

Gameplay Improvements

Retrieving Supplies from Outpost Vendors

  • After purchasing supplies from the Merchant Alliance or Hunter’s Call, players attempting to redeem the items will now find that all purchases are placed on the ground nearby for easy retrieval.

  • Following this improvement, players should find that redeeming purchased supplies is now much more consistent.

Deck Grate Improvements

  • The deck grates on each ship now prevent throwables from being thrown through and will instead cause them to explode on impact. Players will, however, continue to be able to shoot and bail water through the grates.

Known Issues

Retrieving Supplies

  • Players attempting to retrieve more than 20 items from the Merchant Alliance at the same time may find some items are unable to be delivered.

Last Ship Standing

  • A range of visual and audio effects in this experience remain placeholder or early work in progress.

  • Occasionally, the Winner’s Portal will fail to spawn when only one ship is left in a session. 

  • Players disconnecting and attempting to rejoin a session during Last ship Standing will encounter various issues on return. It’s advised to start a new session if players disconnect to avoid this.

Custom Seas

  • Players encountering Bearderrors when matchmaking into sessions should restart their game client before retrying.

  • Some World Events and enemies may not award Silver as expected.

  • The Sea of Thieves: A Pirate’s Life and The Legend of Monkey Island Tall Tales can currently be started from the Quest Table in Private Sandbox sessions.

  • Fast Travel may occasionally fail when attempting to teleport to certain islands.

  • Session Leaders and Owners who disconnect and rejoin may find some Command Menu tabs unavailable.

Fixed Issues

Gameplay

  • Further improvements have been made to address issues when players are harpooned while using a ship interaction, ensuring players regain full control once untethered from the harpoon.

  • Completing a Skeleton Fort Raid Voyage will now correctly register as successful instead of displaying a failure banner.

  • Quest hints in the Maiden Voyage now clear correctly after players follow the on-screen guidance.

  • Secret Shipment Voyages during the Bilge Rats Weekender will now remain active when proposed, with clear banners shown to all players.

  • Lesedi’s Spyglass on The Crooked Masts can now be interacted with as intended.

Custom Seas

  • Crew names on Custom Seas scoreboards now display correctly in the selected language.

  • Adding ships to a Custom Seas roster now behaves reliably, even when changes are made quickly.

Last Ship Standing

  • Matchmaking stability has been improved to more consistently bring crews into Last Ship Standing battles.

  • Crews are now notified when earning a Win streak after a Last Ship Standing battle.

  • Ships will now appear correctly when entering a Last Ship Standing match.

  • The Winner’s Portal in Last Ship Standing now appears in a clear, accessible location rather than inside terrain.

  • Appropriate Emissary Flags are now raised when entering a Last Ship Standing match.

  • Audio for emerging into the Last Ship Standing area now plays once as intended.

  • Fog visuals in Last Ship Standing no longer darken the water unnaturally when viewed from below.

  • Arrival tunnels now display sharks at the appropriate level of detail.

Environment

  • Invisible collision on the Burning Blade’s top deck has been removed, preventing players from floating unexpectedly.

Visual and Audio

  • 'The Sunken Pearl' - Players will now animate correctly when operating the capstan during The Sunken Pearl Tall Tale.

  • Lingering visual effects on the Breath of the Sea now clear correctly when crouching or walking along ropes.

  • Pirate Emporium preview icons for certain items now match their in-game appearance.

  • Visual effects around the Obsidian Ashen Winds Skull no longer appear when players crouch.

  • The Amethyst Mercenary Gloves now display correctly instead of showing placeholder visuals.

Accessibility

  • Front‑end and in‑game invite settings are now clearer and easier to manage from invite pop‑ups.

  • Menu options to swap Select and Back actions now work correctly on the Pirate Select screen.

Text and Localisation

  • Larinna’s “Who are the Bilge Rats?” dialogue is now correctly translated in Russian.

  • Player Titles now display with the correct formatting, including the Champion of the Damned Title.

Performance and Stability

  • Improved server stability to avoid instances where players are disconnected from their session.

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