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Changelog for 2.0.6.2 id: 739 open prev next custom

manifest date: 2019-08-23 00:00:00 UTC

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Insider Patch Notes 2.0.6.2

The latest Insider build is here! We’ve got new features, new fixes and new things for you to test. Full patch notes are below. Enjoy!

Insider Patch Notes - Update 2.0.6.2

Insider Update 2.0.6.2 is now live! This update continues to provide bug fixes and improvements to previously released features for our upcoming September Content Update.

Our newly opened Pirate Emporium and Duke’s Seapost to Seapost Voyages are our focus for Insiders in this build, so head to Duke at your local outpost tavern to get started. Read the Patch Notes below to find out more!

If you do encounter any bugs, then please head to the Sea of Thieves support site and let our Player Support team know.

Smuggler's Fortune

Our September update to retail has a fresh new name – Smuggler’s Fortune! While this doesn’t change anything in game, this fresh new look will be how we introduce this update to the wider player base when we go live in September.

  • Skeleton Captain Maps & Rewards – Encountering and defeating an emergent Skeleton Captain now drops a new ‘X’ Marks the Spot map. These new maps provide the location of a range of high value rewards, with a strong chance of digging up a Reaper’s Chest!
  • Rag & Bone Crate Delivery – We’ve increased the amount of time players have to deliver the Rag & Bone Crates to be eligible for a Doubloon pay-out. Previously players had 24 hours (in-game time), where now they have 36 hours (in-game time).

Pirate Emporium

The Pirate Emporium is now open for business! Insiders have been allocated a range of Ancient Coin values to enable you to begin making purchases in the Pirate Emporium, whether you access from the front-end or from their new Outpost location! In this Insider build we have enabled all items that we plan to release in our initial launch and while we are heavily iterating on the visuals and bug fixing in the studio, we need your help to stress test the back-end systems.

  • Pirate Emporium Now Open! – Head inside and spend your Ancient Coins on a range of items from Parrots and Monkeys in the Pet Shop or the new Bear & Bird Ship in the Shipwright, through to a range of new Emotes for your Pirate. There is still heavy iteration taking place in the Emporium so expect many updates on the presentation as we approach our next release.
  • Emote Selection – The Vanity Chest has now been updated with an Emote tab, giving players the ability to configure their Emote Radial however they like. On purchasing a new Emote, players can now swap out one of their existing emotes in replacement for their shiny new one!

Black Market

Following the introduction of the Black Market we have been reviewing and addressing your feedback on this upcoming feature. Head to the recent Insiders Developer Update to learn more about the changes we are making, some of which are included in this latest build.

  • Fearless Bone Crusher Set – The Fearless Bone Crusher Set has been changed to a new colour variant – a fetching green look! Players will see this change in the shops and can now purchase the new set. Any Insiders who picked up the previous outfit will retain their items until the next Insiders reset.
  • Removing Mercenary Items – The Mercenary Hurdy Gurdy & Sail have been removed from the shop this update to avoid the confusion between the mix of new and returning items alongside the introduction of the Black Market. We intend to cluster all the Mercenary Instruments together in a future update rather than drip feed individual items in.
  • Black Market Gold Prices – Prices for items within the ‘Goodies for Gold’ tab have now been revised to create a range of value options instead of a flat pricing structure. While still priced well above the Outpost store stock due to their rarity, these now come in under the prices sold by the Pirate Legend Hideouts to better align with our previously delivered items.
  • Black Market Doubloon Prices – Prices for items within the ‘Desirables for Doubloons’ tab have also been revised to create a similar range of value options, providing both low and high price options for players to earn.

Updates

  • Arena Periods – This Insider build brings an experimental scoring system into The Arena, where scoring ascends as the contest progresses. Each quarter of the session, the amount of Silver you receive or lose increases. We expect this to allow crews to not only be skilful but also be skilful through the strategy they employ and allow crews a more level playing field with more opportunities to plan a comeback! This build is missing some key UI to identify which score multiplier is active, which will land in a future Insider build.
  • Arena Non-Verbal Messages – While inside the Arena, the non-verbal Pirate phrases have been revised to provide more tactical use in Arena contests.
  • Dismissing your Pet – The ability to dismiss your Pet has now been moved from a tooltip to within the Game Options menu. This should remove the frustration seen when a pet in proximity prevents you from pressing (Y) to switch weapons in the heat of battle.
  • Storage Crates – There is now a chance to find washed up Storage Crates out in the world. These carriable crates can store anything that you can put into barrels!
  • Blunderbuss Knockback Balancing – We’ve reduced the range at which a Blunderbuss shot will apply a knockback to a rival player. The distance a player is knocked back by the shot remains the same.
  • Stronghold Keg Ship Explosion – Following the introduction of the revised explosion system for ships in our last Insiders build, we’ve now rebalanced the Stronghold Gunpowder Keg to ensure damage is correctly applied to the mast and wheel of the Galleon when detonated.
  • Support for ‘Toggle’ when using Items – An option has been added to the Accessibility Settings known as ‘Reduce Hold to Use Item’, which allows many items to support Toggling where previously a player would have to Hold. Players can now aim a weapon and block with a single press or raise their lantern or check the time with a single press.

Fixed Issues

General

  • Reaper’s Chests can once again be sold to Duke.
  • Spike traps found on Sailor’s Bounty and Shores of Gold are now once again passable without unrealistic levels of skill.
  • Vanity & Clothing Chest previews now display correctly.
  • ‘Stars of a Thief’ - Migrating before placing the Star Jewels into the statue will now correctly open the statue revealing the totem.
  • The Reward popup shown when defeating an Ancient Skeleton now shows long enough for players to read it.
  • Fearless Bone Crusher Flag now correctly applies on the Brigantine.
  • Ancient Skeleton no longer has a visual animation glitch when switching from spawn to flee.
  • Ancient Skeletons will no longer despawn through objects if despawning on walkways.
  • Resolved a LOD issue on large boulders found out in the world.
  • Corrected grammar issues on Reaper’s Chest non-verbal messages.
  • Buttons found in popup UI windows should now be horizontally centred.

Smuggler’s Fortune

  • Handing in Rag & Bone Crates to the appropriate Seapost now trigger the correct Commendations to update.
  • Emergent Skeleton Captains can no longer spawn in the Arena.
  • Bone Haul Bearer Title no Longer awards Doubloons when unlocked.
  • Bone Haul Bandit Title no Longer awards Doubloons when unlocked.
  • Alliance members no longer receive Doubloons for handing in On-Time Cargo.

Pirate Emporium

  • Players can no longer climb over the counter in the Pirate Emporium.
  • Bear & Bird Flag now correctly applies on the Brigantine.
  • Bear & Bird Figurehead now correctly applies on the Sloop.

Pets

  • Players can no longer pick up a pet while dismissing it.
  • Multiple pets cannot be placed on the same hangout spot.
  • After renaming a pet, the preview window now refreshes to show the updated name.
  • Pet names can now contain a space.
  • Climbing into a rowboat while drowning will no longer cause the pet to continue to drown.
  • Pets should no longer become stuck inside Wanda’s Cave.
  • Pets should more predictably despawn after ‘drowning’ while swimming above and below the waterline.
  • Removed effects from all pet teleport scenarios, initial spawn retains a visual effect.
  • Pets will now correctly show vomit effects when ill.
  • Non-Owners can no longer ‘dismiss’ another’s pet causing them to become non-interactable.
  • When stopping, Parrots should now land and not hover in the air.
  • Using a ladder while your pet is drowning will no longer cause them to disappear.
  • Pets should no longer despawn when your ship is hit with a large wave.
  • Carrying a pet onto a Skeleton Ship should no longer cause the pet to become stuck navigating the area.
  • Players can interact with the Mermaid while still holding their pet and have an appropriate tooltip message.

Arena

  • Text shown on the Arena Intro should no longer be cut off.
  • Players unable to matchmake when joining The Arena will now return to the lobby and stay in their crew, allowing them to retry.
  • Arena cross play preference now updates in the session panel when navigating the front-end.

Known Issues

  • Reaper’s Grave Voyage Crates – An issue has been identified causing Rag & Bone Crates to lose their delivery notes once uncovered. Because of this, players will be unable to progress through these Reaper’s Grave Voyages and earn the associated Commendations and rewards in this Insider build.
  • Pirate Emporium Placeholder assets – In the current Insider build there are still many placeholder assets and imagery used inside the Pirate Emporium. Please do not provide feedback or bug reports on the placeholder imagery.
  • Player Customisation Resetting/Changing – An issue has been identified Insider pirate to have their appearance reset or changed when they load in. We are aware of this issue and are working on a fix to the core issue. Players affected by this issue will also find that any equipped items will not persist between sessions and is likely caused by the same issue.
  • Losing Interaction on Loading into a Fort – An issue has been identified causing pirates to lose their ability to interact with the world if they load into a crew that is located close to an active Skeleton Fort.
  • Missing Captain’s Cabin Dressing – An issue has been identified causing dressing items in the captain’s cabin of some ships to be missing.
  • Smuggler’s Fortune Placeholder assets – In the current Insiders build, there are placeholder assets and imagery for the Smuggler’s Fortune update. Please do not provide feedback or bug reports on placeholder imagery.
  • Ancient Skeleton Placeholder assets – In the current Insiders build, this skeleton is purely placeholder in its appearance, animation and audio and as such we don’t require feedback on this right now. Please do not provide feedback or bug reports on the Ancient Skeletons.
  • Pet Movement & Getting Stuck – Pets may experience movement issues when navigating around parts of the ship and becoming stuck attempting to reach hangout spots.
  • Dark Relics Localisation – Some elements of the Dark Relics update are missing localisation.
  • Tall Tales Commendations Showing as Incomplete – Some players may find that after completing Shores of Gold Commendations and receiving their rewards, the Commendation still shows as incomplete.

Previously released Dark Relics updates

  • Smuggler’s Fortune Voyages – Stitcher Jim has struck a deal with the local Seaposts to help clear up all this waste. Grab yourself a free Reaper’s Grave Voyage and head to Shipwreck Bay to collect the crates before heading to a designated Seapost to cash in. Some Seaposts even need assistance in moving their crates to the more outer Seaposts for collection, pick up a free Seapost to Seapost Voyage to help them manage their cargo! Stitcher Jim claims he’ll take care of the rest, but that’s a lot of bones! All Smuggler’s Fortune Voyages are time-limited for the duration of the Smuggler’s Fortune update
  • Smuggler’s Fortune Athena Voyage – Pirate Legends are tasked with a Reaper’s Grave Voyage requiring them to load their ship with even more cargo before heading out to their designated Seapost for disposal. Expect to net more Doubloons from this Athena’s Voyage. All Smuggler’s Fortune Voyages are time-limited for the duration of the Smuggler’s Fortune update
  • Skeleton Captain Sightings – Reports from across the Sea of Thieves tell of Skeleton Captains being sighted across islands. These Skeleton Captains now drop a range of bounty skulls on defeat in addition to a message in a bottle map pinpointing the location of a buried stash. These stashes currently provide a regular voyage, however in future could lead to a Reaper’s Chest! Following the Smuggler’s Fortune update, the Skeleton Captains and their array of rewards will persist as an emergent encounter in the world along.
  • Mysterious activity at the Uncharted Isle – Stitcher Jim has set himself up at the campsite on the Uncharted Isle as he surveys this month’s delivery activities. He talks of his beloved, a masked figure investigating the local dig site and sketching some quite peculiar drawings… 
  • Fearless Bone Crusher Clothing – This Month Duke is offering a twist on the Bone Crusher Clothing set, by introducing ‘Fearless Bone Crusher’ Clothing. Available for Doubloons, players can acquire the Fearless Bone Crusher Jacket, Fearless Bone Crusher Dress and Fearless Bone Crusher Hat.
  • Fearless Bone Crusher Ship – Keeping with the Bone Crusher theme, Duke is also introducing the ‘Fearless Bone Crusher’ Ship. Available for Doubloons, players can acquire the Fearless Bone Crusher Hull, Fearless Bone Crusher Sail and Fearless Bone Crusher Flag.
  • Mercenary Items – Ensuring players can work towards completing their Mercenary Set, Duke also offers the Mercenary Hurdy-Gurdy along with the return of the Mercenary Sails this Month, both available for Doubloons.
  • Deep Ocean Crawler Weapons – Something for your Gold? This month Duke introduces a twist on the Ocean Crawler Set with the ‘Deep Ocean Crawler’ weapons. Available for Gold, players can acquire the Deep Ocean Crawler Cutlass, Deep Ocean Crawler Flintlock, Deep Ocean Crawler Blunderbuss and Deep Ocean Crawler Eye of Reach.
  • Letters of Recommendation – Players are now earning a steady stream of Doubloons through the hoarding of Reaper’s Chests, in addition to the Mercenary Voyages being made available for FREE. Under the provision of the Trading Companies, Duke has begun restricting the flow of Letters of Recommendation. Players will now be only able to purchase a single Letter of Recommendation for each company in each month.
  • Limiting Pet Movement – Due to the potential performance impact of having many pets in the same location, when high numbers of players and pets congregate in the same area limits will be placed on the pet's movement and animation.
  • More Pet Cages! – Pet cages with functioning doors have been added to Sloop and Brig cabins.
  • Pirate Emporium at the Outpost – The Pirate Emporium has now been opened on each Outpost! While this currently provides access to the same temporary Shop UI found on the game front end, this will soon transition to the fully-fledged Pirate Emporium in future updates. All shop items are still considered placeholder at this stage.
  • Ancient Skeletons?! – Pirates have begun to report the sightings of a strange purple skeleton while out exploring on islands. While this Skeleton appears to immediately flee on sight, lucky pirates able to defeat the skeleton have begun to collect the Ancient Coins it leaves behind. This Skeleton is purely Placeholder in its appearance, animation and audio and as such we don’t require feedback on this right now. However, we are using this technical test as a method to track the spawning rules and frequency behind the scenes – Go hunting, Insiders!
  • Gunpowder Keg Hit Detection – Improvements have been made to ensure hitting gunpowder kegs at range is more consistent with ranged weapons.
  • Explosive Damage on Ships – When ships are affected by explosions (gunpowder kegs, volcanic rocks etc) they now use a new more realistic damage model using an inner and outer blast radius. This new setup ensures that greater damage is applied closer to the explosion and less damage can be applied farther away from the explosion.
  • Sea Dogs Tavern Challenge – The Glorious Sea Dogs Tavern in the centre of the adventure world now has a challenge route which leads you to the peak of the island. There is a bell at each end so you can time your crew mates as they attempt the challenge and listen out for the bells.
  • Two New Arenas! - New Arenas are live with this Insiders build, all other maps have been removed temporarily so these are in the rotation. 
  • ‘Shores of Gold’ Treasure Room Entrance – Upon reaching the Gold Hoarder’s Treasure Room, players will now find a much more chilling ambience before waking the Gold Hoarder from his slumber.
  • ‘Shores of Gold’ Pirate Lord Cutscene – Following the defeat of the Gold Hoarder at the end of the ‘Shores of Gold’, players are now treated with an improved Pirate Lord cutscene sequence showcasing the highlights of the Shores of Gold adventure.
  • Aggressive Skeleton Ships – When out sailing the world, crews will now have the chance to encounter a challenge appropriate aggressive Skeleton Ship. When sailing on a Sloop, crews should no longer encounter an aggressive Skeleton Galleon and will instead find themselves attacked by a Skeleton Sloop. Brigantine crews have a chance to encounter both Skeleton Sloops and Skeleton Galleons, while Galleon crews will always encounter the most challenging Skeleton Galleon.
  • Aggressive Skeleton Sloops – Following feedback on the aggressive Skeleton Sloops, we have increased the difficulty of these encounters. Get ready Sloops, they are coming for you!
  • Dueling Banjos? – Players will now find the new Banjo instrument in the second page of their Item Radial. Join in with your crew with all the regular shanties on your new Banjo!
  • Reaper’s Chest VFX – The Reaper’s Chest now has a new smoky visual effect when found out in the world and the light pillar has had a further effect pass to ensure its visibility at all times of the day/night.
  • No More Random Monkeys! – In previous Insiders builds, players have been granted a pet monkey when starting up the game which is our debug method of ensuring everyone has a pet for initial testing purposes. In this latest build however, we have removed this setup to ensure that Insiders begin testing the true flow for purchasing and selecting a pet.
  • Purchase a Monkey! – If you participated in our previous Technical Test of the Pirate Emporium you can skip this step, however Insiders are now required to purchase a monkey from the Front-End menu before they can be selected in-game. Everyone should have a stack of Ancient Coins so head to the Pirate Emporium and purchase that monkey!
  • Pet House – Players now have access to the ‘Pet House’. Located on each Outpost (Near the soon to open Pirate Emporium) and on your ship, the Pet House will become the place to select and dress your favourite Pet ready for your journey out into the world.
  • Name your Pet! – Once a Pet has been selected in the Pet House you are free to name it however you see fit. While we have set up several name restrictions to what you can name your pet, we’re sure Insiders will fully test this feature for us!
  • Pets Hanging Out – When on your ship, pets will now idle around before picking a spot to hangout. Look out for your monkey perching next to the Wheel as you sail your ship, or even take a nap on the Ship Map Table while you vote for your next voyage. While holding your pet, players can also place them directly onto the hangout spots which are setup all over your ship.
  • Re-join your Game Session – When being disconnected from the game due to a sudden exit, game crash or network issue, players are now offered the chance to re-join their game session once they return to the front end. Game Sessions are now kept alive for a short period of time after the last crew member disconnects giving you a 10-minute window to return to your Game Session without losing progress. Leaving the game purposefully or being disconnected due to being idle will not keep your session alive.
  • ‘Wild Rose’ Music Box – When playing through the ‘Wild Rose’ Tall Tale, on discovering the Music Box players can now interact with it to play the Wild Rose Theme.
  • Aggressive Skeleton Galleons – When sailing out in the world, crews will once again have the chance to encounter an Aggressive Skeleton Galleon breaching alongside your ship to attack. These Skeleton Galleons will now prefer Galleon Crews, however unlucky Brig and Sloops may still encounter this threat! 
  • Skeleton Sloops – Skeleton Sloops have been seen roaming seas outside of Skeleton Ship Battles. Along with them roaming the world, Crews have spoken of Aggressive Skeleton Sloops now breaching alongside ships and attacking them. These Skeleton Sloops will prefer Sloop and Brig crews; however, Galleon Crews will still encounter this threat!
  • Arena Welcome Message – When joining the Arena either into the Tavern or straight into a Contest, Players will now be shown a welcome message informing them of their team name, colour and iconography.
  • All Tall Tales Unlocked (Insiders Only) – To facilitate testing across all our Tall Tales, Insiders have had all restrictions removed and are able to access any Tale.

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