Insider Patch Notes 1.4.5.7
Find out about Insider update 1.4.5.7 where you can get preview exciting new features coming with the Anniversary Update and beyond. Read on to find out what's in store!
Insider Patch Notes - Update 1.4.5.7
We’re now exactly two weeks out from the launch of the
Anniversary Update! Exciting times indeed, but with it being so close we want to continue making sure that the experience is as polished as possible with your help!
This latest update introduces some miscellaneous changes, with our primary focus being continued feedback on
Tall Tales and
The Arena. Be sure to swing by the
Feedback Focus category on our Forums to let us know what you think.
Updates!
- **HDR - **High Dynamic Range has now been enabled on PC.
- *Accessibility *– The ‘Let Games Read to Me’ accessibility options for Xbox One and PC is now available to players. Currently we only support this for players with language and region set to English US. Find more information here.
- Hey, that’s mine! – Chests freshly dug up from the ground can now be nabbed using the harpoon.
- *Skeletal Sounds *– Players are now greeted with sound effects when completing the skeleton puzzle in Tall Tale, The Art of The Trickster.
- *Push the button *– The interaction points on puzzle vault tables now have physical buttons.
- Going the distance – The distance at which players can see crew gamertags has been doubled, meanwhile the distance at which players can see non-crew gamertags has been halved.
Fixed Issues
- Duplicate islands will no longer show up in a single Tall Tales chapter.
- Tall Tales: Art of the Trickster - Fixed issue that caused a large amounts of skeletons to spawn after killing another wave too quickly
- Tall Tales: Art of the Trickster – issue that caused large amounts of skeletons to sometimes
- Tall Tales: Cursed Rogue – music will no longer persist in the area players fight the skeleton captains after they are defeated.
- Tall Tales: Fate of the Morningstar – Issue that caused the Eli key to not float to the surface upon defeating The Keeper of the Key has been fixed.
Pages in Tall Tales Quest Books will no longer appear blank.
Boss skeletons will no longer slide around when using their special abilities.
Lanterns on rowboats will now be lit correctly, no longer appearing to be on when viewed from a distance when they’re not.
Fixed an issue that occasionally caused delay when retracting items with the harpoon.
Meat spawned from dead chickens will no longer disappear or float in the air.
Meat spawned from animals that die on ships will no longer appear to fly in from a distance.
Chests dropped on moving ships will no longer jitter.
Fixed issue that caused players’ last used items to not interchange correctly after tapping the inventory and map radian buttons.
Players will no longer receive two maps for the same island during a contest in The Arena.
Floating objects no longer occasionally become offset from the harpoon launcher when reeled in.
Known Issues
- Game Narration via the ‘Let Games Read to Me’ feature is automatically turned on for everyone on both Xbox One and PC, and cannot be turned off.
- Tall Tales: Fate of the Morningstar – The footprints leading to Fontaine’s key are currently missing.
- Tall Tales: Wild Rose – Crew members are not eligible to vote on Tales unlocked by their crew mates.
- Tall Tales: Art of the Trickster – Server crashes will occur when the Trapmaker’s Gunpowder key is destroyed.
- Tall Tales: Cursed Rogue – Skeleton Captain names do not match the nameplate above their heads and the toast notification.
- Tall Tales: Wild Rose – Subtitles display whilst interacting with Madame Olive may sometimes display longer than they should.
- ‘But you have heard of me?’ achievement does not trigger for earning Level 25 in the Hunter’s Call and Sea Dogs companies.
- Totems do not spawn in the Collector’s Chest.
- Health regeneration skull meter remains filled after death. This persists until the player takes damage.
- Burnt food item icons are display incorrectly.
- Tethering to a docked rowboat using the harpoon then retracting it will cause the ship to be pulled along like a rowboat.
- Cutscene voiceover subtitles may go out of sync if the player looks around.
Insider Features Still Active
- **Tall Tales: Stars of a Thief – **This Tale picks up after Cursed Rogue and follows the journey of an eccentric star gazer and his hunt for an ancient stone. Head to the North Star Sea Post to find a new Tale book placed on beside the shipwright to begin this Tale.
- Tall Tales: The Cursed Rogue – Reactivated this Tall Tale for our Insiders! This Tale follows the legend of a Skeleton Lord who was once a humble treasure seeker like yourself. Can you solve the puzzles left behind and track down this elusive character? Head to Madame Olive at Plunder Outpost to find a new Tale book placed beside her.
- Tall Tales: The Legendary Storyteller – Reactivated this Tall Tale for our Insiders! This Tale follows the doodling's of a young girl, regaled with stories from a Legendary pirate. Head to Tasha at Ancient Spire Outpost to find a new Tale book placed beside her to begin her story.
- *Tall Tales: Wild Rose *– Reactivated this Tall Tale for our Insiders! This Tale follows the story of two lovers, last seen by Madame Olive. Head to Madame Olive at Sanctuary Outpost to find a Tale book placed beside her to begin their story.
- *Tall Tales: Art of the Trickster *– This Tale follows the path of a wicked Trap Maker, who has been experimenting with a range of devious traps to test pirates. Head to Salty on the beach at Plunder Valley to find a new Tale book placed beside him to begin this Tale.
- Tall Tales: Revenge of the Morningstar – This Tale follows the last known whereabouts of a crew lost at sea, can you trace their steps? Head to Sandra at Dagger Tooth Outpost to find a new Tale book placed on her table.
- Tall Tales: Shroudbreaker – Reactivating this Tale for our Insiders following a round of iteration and feedback! Shroudbreaker is the first Tall Tale that players will have access to when we release our Mega Update to Retail and will require players to complete before unlocking access to subsequent Tales in this Volume. This Tale taken from any Mysterious Stranger across the world, introduces the legend of the Shroudbreaker a story told by the Pirate Lord himself! Head to your nearest Outpost Tavern and find a new Tale book placed beside the Mysterious Stranger to begin their Tale.
- Puzzle Vaults - Puzzle Vaults are currently under heavy iteration in the studio, adding the necessary Audio and Visual cues required to ensure it's clear what is expected of the player. New effects have been added to the Vaults in this build, and further iteration is ongoing for upcoming builds.
- Shroudbreaker Puzzle Vault Sequence - When progressing through the Shroudbreaker, on completion of the Puzzle Vault pirates must take on a new puzzle, introduced by an island image appearing on the Vault Table. This image is currently placeholder, however pirates must use this information to further progress the tale.
- Showing your Quest Book – When showing your Quest Book to other pirates the book will now pitch as your camera moves.
- Hunters Call Reputation Page – The Hunters Call Reputation page has now been added, cataloguing players achievements within the new company.
- Cook those animals! – Killing animals and monsters found out in the world now drops raw meat, ready for cooking! There is a rare chance that meat may also be found in resource barrels around the world.
- You’ll need Bait! – There is now a chance to find bait for fishing in resource barrels, some rare fish will require bait before they can be caught!
- Resource Inventory Limits – The Resources Inventory now shows each of the resource limits at the top of the inventory grid for Cannonball, Cursed Cannonballs, Food, Wood & Bait.
- Death Camera – When you are defeated in the Arena you will now fall to your knees and your camera will slowly spin above and away from your body. This feature is specific to arena to help crews communicate during death.
- Removal of Ghost Ship - Due to the new arena death flow we have removed the ghost ship from the arena. When players are defeated in the arena, they will no longer be sent to the Ghost Ship and be required to walk through the door to return, bringing you back to the action sooner.
- Contest Duration – Contests have now been changed to last 24 minutes.
- Score Scroll UI - The score scroll emblem in the map radial is now updated with the sea dog’s emblem.
- Contest Boundary - The devils shroud around the contest boundary once again matches the adventure damage and range.
- Ship Map Table UI - The emblems for the sea dog vendor cash in points on the ships map table are now reduced in size and golden.
- Animated Page Turning - When reading through a Quest Book, players will now actually turn the pages!
- Beware, Traps! – The Trap Maker has begun laying booby traps in a number of caves across the world, tread lightly and keep your wits about you!
- Environment Sword Comboing - When striking with your sword, hitting the environment will no longer trigger a 3-hit combo chain.
- Something on the Horizon - You may notice a mysterious landmass beyond the Devil’s Shroud. A new island or something more sinister, perhaps?
- Feeling chatty? – You will hear new dialogue lines when interacting with specific characters.
- Merging Reward Notifications - When cashing in multiple treasure at once, UI toast popups will now combine the rewards and show a single popup rather than queuing them individually.
- Voyage Voting - With the introduction of Tall Tales, crews can venture out with both a current Voyage and a Tall Tale active at the same time. Once started these can be found and cancelled from the Captain's Table.
- Harpoon - After all the waiting, the Shipwrights have finally delivered the Harpoons we ordered! Each Ship now has two Harpoons fitted in the recesses on the bow; latch onto rival crews in the heat of battle or onto the environment for some advanced sailing tactics. This initial build delivers the base functionality, reeling-in objects coming soon!
- Grab those Barrels! - Harpoons can now latch onto floating barrels found out at sea and will automatically pull them to the ship to be raided for resources, before being dropped back into the sea.
- Get that Treasure! - Harpoons can now latch onto Treasure of any type (Chests, Skulls, Crates, etc.) whether floating out at sea, or placed on islands. When latched they will automatically pull them to the ship to be collected by your crew.
- I’m really bad at this - Harpoons when fired now have a small aim assist to help players hit their target, this is especially helpful when trying to steal a chest out of another players hands!
- Harpoon the Keg! - Harpoons will now explode gunpowder barrels on first hit. Hitting kegs carried by players will also cause them to explode!
- Harpoon Players – Latching onto a crewmate or rival player with the harpoon now retracts them back to your ship.
- Harpoon Retraction Speed – Reduced the speed in which harpoons can retract once latched on.
- Harpoon Spinners – Harpoons now have spinners attached to better visualise the spooling and reeling of the rope.
- Feel the impact – We’ve added more tactility to using harpoons. You’ll now feel a rumble when a Harpoon impacts and a camera shake when re-docking the harpoon projectile.
- Spools of war – The spool of the harpoon launcher now rotates with the movement of the rope.
- Harpoon Audio – Attached various Harpoon audio effects to improve the player feedback when using the Harpoon.
- **Fruit & Meat – **With the expansion of various different culinary delights available to pirates, both Fruit and Meat have had their health balanced across the range. You’ll find your trusty Banana now is less satisfying, however more rare fruits return a large amount of health.
- Health Regeneration – With Fruit replenishing a base level of health, you’d expect a nice cooked piece of meat to do much more right? Cooking the perfect steak will provide players with a period of health regeneration, this is shown as a ring around your health bar in the bottom left corner. Now you can stock up with various meats while out on your voyage and then cook up a meal before engaging in battle for that extra edge on your rivals!
- Barrel Inventory – The Barrel Inventory has now been redesigned to show a 4x4 grid of items rather than a 3x4 grid.
- Ship Damage - Hull Holes - When targeting shots into your enemy’s hull, repeated shots in the same place will now grow the size of the damage holes. These new holes vary in size and increase the rate in which your ship fills with water and takes longer to repair!
- Ship Damage - Collapse the Mast - Landing a clutch shot on an enemies Mast will now drop the mast onto the deck of the ship, slowing their speed. Your enemies will need to both raise the mast and patch it with wood to secure it back in place.
- Ship Damage - Drop the Anchor - Targeting a shot onto the Capstan will drop the anchor and damage the Capstan pegs. Your enemy will need to repair their capstan pegs to retain its original raising speed.
- Ship Damage - Disable the Wheel - Targeting an enemy’s wheel will destroy pegs within the wheel, reducing the effectiveness in turning the Ship. Your enemy will need to repair their Ship wheel pegs to retain its original turning rate.
- Shop Browsing - Finding a specific category of item is now much easier in the shop, filters have been added to all shops.
- PC High Dynamic Range - Support for HDR compatible Screens on PC. Players can access a 'HDR Calibration' page with Settings to calibrate the Brightness of the display.
- New Contest Areas - 3 New Contest Areas have been added that we are looking for focus testing on. Try your hand at 'Leave Us A Lone', 'Spoiling For A Fight', and 'Kraken's Brawl'.
- Contest Boundaries - The Devils Shroud arena spawn points have been moved back so players have more time to turn around before the devil’s shroud.
- Contest Balancing - The recipes for the maps in contests have been updated following feedback. Several variations to the amount of X’s that spawn on all types of islands and there is now more chance of getting a ‘jackpot’ island.
- Arena Tutorial - An Arena tutorial video now plays after progressing through the front end arena just after crew select.
- Yoink! – You can now pinch most wieldable items our of a player’s hands using the harpoon!
- Tutorial Tweaks – The wording during the new player tutorial has been improved.
- Xbox One S Improvements – Performance for the Xbox One S has been improved.