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Changelog for 3.4.1.6 id: 671 open prev next custom

manifest date: 2025-07-04 09:16:19 UTC

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Insider Patch Notes 3.4.1.6

Insider Update 3.4.1.6 is now live. As we enter the hardening phase of development ahead of our July release, features seen in this Insider build will align with what will be released in the main game. Additionally, the Reaper’s Chest has been updated with new ship-focused balancing in this build.

As always, if you encounter any bugs, please head to the Sea of Thieves support site and let our Player Support team know.

Updates

Reaper’s Chest Balancing

  • The skeleton waves that are released when unsealing a Reaper’s Chest now dynamically scale to the size of the ship the chest is placed on. A Sloop will be limited to two skeletons, Brigantine at three and Galleon limited to four skeletons. Any other location will use the existing limit of six.

  • The appearance of Skeleton Captains has also been limited, with a total of four being able to be released from a single Reaper’s Chest. When a Skeleton Captain has appeared, no further Captains can be summoned until they have been dispatched.

Known Issues

Cannon of Rage

  • The Cannon of Rage currently incorrectly consumes loaded ammo after being retracted.

Followers of the Flame Voyage

  • The red visual effects around the chest may linger at the spawn point after the chest is picked up for the first time. 

Aiming Down Sights

  • Other players in the session can become stuck with a blurred screen effect when aiming down sights. 

Fixed Issues

Gameplay

  • Allied Order of Bone and Blade Skeletons should now reliably pick up items they've previously dropped.

  • Voyages will no longer assign players the same island for both delivery and pickup.

Followers of the Flame Voyage

  • Skeletons now teleport correctly to the small island on Old Faithful Isle, allowing Followers of the Flame Voyages to progress.

  • Some crack decals during the Followers of the Flame Voyage have been improved to avoid appearing with low resolution.

  • The parrot will now stay away after flying off, even if players leave and return.

  • Skeleton dig spots should no longer spawn in unreachable locations such as ponds on Fetcher’s Rest.

Environment

  • Geysers in the Devil’s Roar should no longer spawn too close to players.

  • Players can no longer fall out of the map by using the Grapple Gun anywhere in Skeleton Camp Vaults.

  • Grapple Guns no longer allow players to clip into wooden pillars at Skeleton Camps.

  • Players can no longer get stuck above a puzzle room in Shores of Gold using the Grapple Gun.

  • Players can no longer use the Cannon of Rage to bypass the door to Glitterbeard’s Cave.

Visual and Audio

  • Using the spyglass while interacting with ladders no longer causes a black vignette to remain on screen.

  • The rocks from Order of Bone and Blade Skeleton teleport effects no longer remain floating or move with them.

  • Leaving the area after opening a sealed chest will no longer cause the lid to reappear.

  • The red glow inside the enhanced Reaper’s Chest now displays properly when other players are holding it.

  • Performing emotes while wearing the Bosun Brewmaster Costume no longer causes distortion or visible gaps at the neckline.

  • Skeletons that dig themselves out of the ground will now appear properly, even if players were away at the time.

  • The North Graves Map image now correctly reflects the location of the pillar in Search for Ancient Secrets Voyage.

  • The Lamplighter Double Barrel Pistol no longer clips through the hands of female pirates.

  • Order of Bone and Blade Skeletons will no longer become stuck if they drop loot onto unreachable rocks.

  • The Collector's Frozen Horizon Figurehead preview now accurately reflects its in-game appearance.

  • The Blackcoat Executive Admiral Eyepatch icon now matches the actual item model.

Pirate Emporium

  • The Bosun Brewmaster Cannon Flare will now be granted properly when purchasing the Bosun Brewmaster Ship Bundle.

Performance and Stability

  • Improved server stability to avoid instances where players are disconnected from their session.

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