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Changelog for 3.2.0.7 id: 609 open prev next custom

manifest date: 2024-11-05 10:03:16 UTC

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Insider Patch Notes 3.2.0.7

Insider Update 3.2.0.7 is now live. We are now in the hardening phase for our November release, these Insider builds will now mirror the feature set scheduled for this upcoming update.

As always, if you encounter any bugs, please head to the Sea of Thieves support site and let our Player Support team know.

Updates

Quick Switching Using Crouch

  • Players now attempting to crouch while switching weapons will now consistently have to wield the second weapon before being able to fire the follow up shot, preventing weapons being fired faster than intended.

  • For players able to pull off this trick, please head to the feedback thread and share if this update has now fully prevented this technique from being possible.

Known Issues

Traps

  • While below deck, traps can currently be placed through the ceiling of ships to the floor above.

Blowpipe

  • Lure Darts stuck in a player or emergent threat will block ranged weapon shots fired until destroyed.

Disguises

  • Players can still cause themselves to become invisible inside a disguise in a variety of scenarios.

  • Players using the Coral Marauder's Chest Disguise will find they are invisible.

Fixed Issues

Performance and Stability

  • Addressed game error shown when interacting the Quest Table’s Discovery Tab.

  • Improvements to general game stability to reduce scenarios where players unexpectedly exit the game.

Disguises

  • Players are now prevented from using a disguise while reviving another player.

  • Players rapidly crouching and putting on a disguise should no longer place the disguise on their head.

Environment

  • At Imperial Crown Fortress or Old Brinestone Fortress, players are no longer able to push themselves through the roof and reach higher areas.

  • Various objects found decorating the Sea Forts are now solid and players are unable to walk through them.


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