Insider Update 2.8.6.6 is now live. Set sail for a Guild and invite other pirates to join your adventures, or take on other crews in the race to find The Skull of Siren Song! And if none of that takes your fancy, head to the Pirate Emporium or one of our many Outpost stores to sample our latest lines of clothing, weaponry and ship cosmetics.
As always, if you encounter any bugs, then please head to the Sea of Thieves support site and let our Player Support team know.
*Emissary Quest Improvements *
Refreshed Loading Screens
Season Ten
Guilds of Gold
If a Guild Mate unlocks a Captaincy reward without the Captain in the session, the Captain is unable to claim that reward.
The prompt to ‘Vote to Lower Guild Emissary Flag’ is currently missing text.
The Skull of Siren Song
Guilds of Gold
The Skull of Siren Song
‘The Lair of LeChuck’
There will no longer be visual distortion when looking towards the Dark Crystal on arrival to the island.
The book that Guybrush picks up can no longer be seen intersecting with and rotating through the floor.
The skull prop will no longer disappear when Guybrush finishes speaking.
The book that Guybrush picks up will no longer reappear after being dropped into the Lava.
Spyglass stand interaction prompt is now correctly positioned.
When handing back the Head of the Navigator, Guybrush's subtitles are no longer incorrect.
The subtitles for the wooden bridge memoir now appear as intended.
When player leaves the area of the Sea Monkey shipwreck and returns back, the wooden board mechanism will remain in the proper state.
Herman will no longer repeat his greeting dialogue during the stealing sequence if players move in and out the edge of the camp.
Herman’s dialogue lines when caught in the trap do not have VO and can fire concurrently with other VO.
Guybrush’s necklace now appears consistently throughout the Tall Tale.
The Cotton Swab Key now behaves correctly when the giant hand begins moving.
During the beginning cutscene, the Pirate Lord's portal animation is now properly in sync with the portal itself.
Captain Coco can now be interacted with after the stockade idol has been placed.
There will no longer be visual distortion on the Ghost Ship.
Herman will now be in the correct starting position when players start the Tall Tale from a checkpoint.
If the Mad Monkey ship sinks during the fight, the Root Beer Cannonballs will no longer revert to regular ones.
Various fixes for the Japanese translation of the Tall Tale.
Characters will no longer float for a few moments after the Headless Monkey sinks.
The player is now able to push the cannon after greasing it with the banana grease.
There is no longer large floating text present near the ship chase start location.
The ‘Place/Push Rock’ text prompts for the Primitive Art will now still be useable after the player has placed the golden monkey idol on the hand.
Music plays as intended when the player discovers the Cotton Swab Key.
After the altar and pews have been moved in the church, Players will no longer find invisible barriers where these items used to be.
Players will no longer find an invisible barrier where the anchor was hung in the Tavern.
The church bell no longer constantly rings if the player joins during the church cutscene.
The ribbons and icons on the voyage cards for the Tall Tale and checkpoints now use the correct imagery.
The gunpowder gummy is no longer present on the cage after use.
Root Beer crate lid now functions properly after it's opened.
The Suntan oil glint will now display properly.
Captain Kate’s dialogue will now play properly at all stages.
There are no longer sitting spots where there shouldn’t be around the Mad Monkey ship.
Players can no longer climb into the cannons at the front of the Ghost Ship while other characters are still using them.
The pop-up notification for finding the stockade key now appears properly for all players.
Players can now use the three-hit sword combo when fighting LeChuck in the church.
Herman's note, cereal boxes and spyglasses are all present as intended when the Tale is started from a checkpoint.
Captain Capsize’s dialogue on the dock at the start of the fourth checkpoint now uses the correct "Continue" and "Back" text.
When starting the Tale at the third checkpoint, Guybrush will only begin talking when the players approach.
LeChuck and his crew can no longer be seen floating after their ship teleports during the ship battle.
The harpoon now faces Guybrush when Elaine uses it during the Ship Chase intro sequence.
Guybrush and Elaine now fire Root Beer Cannonballs instead of Regular Cannonballs.
When looking at Goldtooth through the respective spyglass, the player will no longer be blinded by the glint.
Bananas have been moved around the banana tree and should no longer be intersecting with the floor.
'The Quest for Guybrush’
Gameplay
Pirate Emporium
Visual and Audio
Accessibility
Text and Localisation