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Changelog for 2.8.6.2 id: 500 open prev next custom

manifest date: 2023-09-22 09:14:53 UTC

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Insider Patch Notes 2.8.6.2

Insider Update 2.8.6.2 is now live, and Pop-Up Plunder is back for all to enjoy! Follow the clues and then make a mad dash to the treasure. Once it's gone, it’s gone for that server completely. If, however, you’re feeling more like just chilling and taking some snaps with your crew (but pretend, of course – this is Insiders) why not try out our new picture wall that will be available at multiple locations.

As always, if you encounter any bugs, then please head to the Sea of Thieves support site and let our Player Support team know.

Guilds of Gold

Guilds Tutorial Pages

  • Within the Info and Tips section will now be several pages around Guilds. These pages will give players valuable information on how to create a Guild and all the things you can do/get involved in as a Guild.

Community Weekend

Pop-Up Plunder

  • Ahead of the upcoming Season Nine Community Weekend, Insiders can help with a final feature test of Pop-Up Plunder. Pop-Up Plunder creates treasure spots at specific locations across all active servers for a limited time, however treasure can only be dug up once per server. Once a crew discovers the treasure on that server, it’s gone!
  • For this Insiders test, treasure spots will be active for one hour at a time at specific timeframes at two locations: the Sunken Grove and Plunder Valley. Head to the Forums for more details! Uncovering one of these test spots will reward a selection of potential treasures.

Picture Wall

  • Players can now find a picture wall at various Outposts throughout the Sea of Thieves. The full list of locations can be found in the Forums. 

Gameplay Improvements

Improved Hit and Kill Markers

  • The existing hit markers when firing ranged weapons have now been enhanced, providing more information to players during gunplay.
  • White hit markers are present when you shoot and hit a target with a projectile weapon, and red hit markers will now be present when you shoot and kill a target. These markers only appear when the server agrees that the target has been hit, so will always be accurate. Please note that these hit markers only appear for projectile weapons, and not melee weapons like the Cutlass.

Known Issues

‘The Lair of LeChuck’

  • After defeating LeChuck’s ship, all players will begin vibrating and playing falling animations.

Guilds of Gold

  • The Gold Earned Milestone doesn't update when Guild members take out a ship they don't own.
  • A player’s session may become unstable after receiving a Guild Invite when they have the setting for Scrambling Ship Names set to disabled.

Fixed Issues

‘The Lair of LeChuck’

  • The non-alcoholic grog will now sober up the player after drinking it.
  • The catacombs opening sequence no longer plays when joining the Tale with the catacombs already open.

  • The camera shake and controller vibration from the swab key reveal no longer plays when joining the Tale with the swab key already revealed.

  • When using checkpoints, the quest book will no longer be missing pages or have incorrect pages.

  • The 'LeChuck Portrait' Commendation reward can now be unlocked.

  • The bowl now faces the monkey during the sequence.

  • In the latter half of the Ship arrival cutscene, the subtitles are no longer out of sync.

  • The prompt to speak to Captain Coco does now works as intended.

  • The cannonball barrel is no longer empty on the Mad Monkey after the root beer sequence.

  • When starting at checkpoint 3, the gate to the monkey head is no longer closed.

  • All checkpoint and chapter descriptions are now correct.

  • When loading in from chapter 3 on a Sloop, the ghost ship will no longer be slower than usual.

  • Players are now able to move one of the cereal boxes.

  • Rocks will no longer appear and disappear throughout the ship chase. 

  • The Head of the Navigator can now be collected from Guybrush.

  • The root beer cannonball icon and preview now use the correct artwork.

  • The Head of the Navigator now instantly reappears when dropped in lava.

  • Going through the final loop will now open the way to the ghost ship.

  • As the player enters the tunnel, the audio no longer originates from the incorrect position to begin with.

  • If a crew member is far away when the Gummy is placed, it will now still show for them.

  • The prompt on the wooden animal statues now uses the correct text.

  • The incorrect name will no longer be present on the Pirate Lord's subtitles after LeChuck is knocked out in the wedding scene.

  • The Mad Monkey will no longer occasionally not appear in for the ship chase.

  • There is no longer placeholder text present on the Mad Monkey interactions.

  • The Gold Tooth Skull will no longer disappear after being dropped for 10 minutes.

  • Dying inside the catacombs while the players’ ship is sunk will no longer make players reappear at the mermaid, instead of the catacombs.

‘The Quest for Guybrush’

  • The Mad Monkey will no longer be present in the Mêlée Island docks. 

Guilds of Gold

  • On Xbox, the Guild name and/or Guild Logo will no longer appear pixelated across the Guild Plaque.
  • The TTS narration no longer narrates "dot" at the end of the second sentence in the Pledge a Ship to the Guild screen.
  • After pledging, players will no longer have to back out of the ship view in order to be able to view the ship they just pledged.

  • The pop-up for failing to start a Guild session is now using final text.

  • The Guild name will no longer sometimes show incorrectly on the Guild Emissary Table Tooltip due to Scrambling.

  • When leaving a Guild via the front-end menus, the UI will now update correctly so that players do not become locked out of the menus.

  • The preview of the ship will no longer appear to load in twice when going through the Guild Play flow.

  • Guild Invites and the Guild Invite Card will now show scrambled Guild names.

  • Commendations that have grades added after the initial release now increase in progress once further grades are added.

  • Emissary Flags are now showing on the Guild Homepage and Reputation Cards in game.

  • Guild Names are now scrambled instantly when the Hide Guild Names From Me setting is set to on.

Sea of Thieves On-Demand

  • The Bounty for a Skeleton Lord no longer shows an Ashen icon when not on the Ashen version.

  • All Voyages no longer say 'New' next to them.

  • The Ghost Armada Voyage now displays the correct name on the banners.

  • World Events - Music will no longer carry on playing after defeating a World Event.

  • Banners in Treasure Vaults will no longer block the player jumping around higher levels.

  • The Proposal card is no longer still present on the table after completing the World Event.

  • Trap skeletons will now be present on Gold Hoarder Medley Voyages, X-marks or Riddle maps, as well as Wayfinder Voyages.

  • On an Athena Voyage, the Bounty skeletons that appear now use the correct meshes.

Environment

  • ‘A Pirate’s Life’ - A player can now pick up the Cursed Captain's skull after placing it at Poor Dougie's grave.
  • ‘Skull Keep’ - The final Skeleton Lord will no longer become stuck inside of rocks on the island’s shore.

  • Players will no longer be safe teleported when near the cannon base in a cave on Wanderers Refuge.

  • There will no longer be a black space when the passage is open at the Coral Tomb.

  • Some of the terrain on Old Faithful Isle will no longer appear visually incorrect.

Visual and Audio

  • Under the path leading to the Athena Hideout at Port Merrick, the Player can be safe teleported or get into shaky state, which will no longer cause an unpleasant sound.

  • Pendragon’s Pocket Watch no longer runs three minutes slower than game time.

  • A ship nail no longer intersects through the middle of paintings on a Brig Trinket slot.

  • A rogue pixel can no longer be spotted on Burning Blade Sails.

  • After equipping the ship with the "Fearless Servant Figurehead" item, the wrong model of the figurehead will no longer be displayed.

  • A fired cannonball will no longer cause a stretched decal on a ship which doesn't show holes.

  • Weapon draw audio no longer plays several times before the animation plays when swapping between weapons.


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