Insider Update 2.6.3.9 is now live. We are now limiting our feature set to only include features that will be shipping as part of November’s update. As we turn our focus to stability and bug fixing, Insiders will still be able to take part in the Battle for the Sea of Thieves and join in with our Scale Test later today.
As always, if you encounter any bugs, then please head to the Sea of Thieves support site and let our Player Support team know.
Scale Test
Cursed Cannonball Balancing
Battle for the Sea of Thieves
The Rogue’s Legacy
Battle for the Sea of Thieves
Further improvements to reduce long loading screens experienced when engaging in battles with other crews.
Migration will no longer set the Hourglass back to the default orientation.
Crews should no longer encounter a Kraken after diving beneath the waves during an encounter.
The end of the cutscene will no longer display weapons the players pirate was wielding before the scene finishes.
If the battle concludes quickly, the victory music no longer overlaps the begin battle music.
Improved server stability that reduces instances where people are disconnected from the game when leaving the Athena’s Fortune Hideout or using the mermaids to teleport.
Legendary Liz the Shipwright within the Athena’s Fortune Hideout no longer continues to hum when speaking with the players.
The Skeleton Curse no longer appears on top of the player when observing the ritual cutscene in third person.
The Cursed Bones flag and sails are no longer using placeholder names, descriptions and icons.
Shipmate and Legend of the Perilous Seas Titles no longer use placeholder icons.
Rocks within the elevator to The Reaper’s Lair will no longer appear float.
The music timings for diving and resurfacing are now correct.
The music for invasions no longer overlaps with Sea Fort music if the crews go near them during battle.
The tree roots for tree in the ritual chamber within The Reaper’s Hideout no longer flickers.
‘The Rogue’s Legacy’
Larinna's option to start the Adventure no longer switches between [BEGIN ADVENTURE] and [REPLAY ADVENTURE] based on the proximity of the crew.
Tasha's enchanted compass will no longer be invisible in the players hands.
The Skeleton Guardian now appears on The Sunken Grove.
If players migrate before recovering the Adventure required artifacts, they will no longer instantly fail the Adventure or be given an option to complete the Adventure that does not function.
The captain now consistently appears at K9 island.
Madam Olivia's [FAIL ADVENTURE] option no longer uses a placeholder banner.
The image used for the compass is no longer incorrect in the Adventure rewards tab.
The ending ritual sequence animations now play correctly when handing in all artifacts and then migrating to a new server.
Several typos within the Quest Book have now been corrected.
Madam Olivia no longer has a small floating skull attached to her hand during the intro sequence.
The Deed to talk to Madame Olivia now updates correctly.
Captains of Adventure
Pirate Emporium
The Night Wulf Eye of Reach no longer intersects into character's hand when aiming down the sight.
The Night Wulf Cutlass now leaves a sword trail.
Environment
Players can no longer see through the stones at New Golden Sands.
The stone wall and ground texture no longer visibly intersect with each other.
Players can no longer intersect with the water tower at New Golden Sands.
Buildings at the New Golden Sands Outpost no longer pop in and out of sight when sailing close to the island.
Visual and Audio
Performance and Stability