Insider Patch Notes 2.2.0.9
Insider Update 2.2.0.9 is now live. Head to the Pirate Emporium to pick up the new intimidating Davy Jones Cursed Costume and gloomy Condemned Captain Monkey to match before setting sail to discover Siren Shrines and Treasuries hidden below the waves. Battle against Ocean Crawlers and the Sirens themselves to unearth hidden riches down below.
If you encounter any bugs, please head to the
Sea of Thieves Support site and let our Player Support team know.
Enemy Balancing
Island Encounters
- When encountering emergent threats while exploring islands, crews are now less likely to encounter Ocean Crawlers and Phantoms.
- When attacked by Ocean Crawlers while exploring islands, the number of enemies that attack in a wave has been significantly reduced.
- When facing a crew of Ocean Crawlers, crews are will often find they have more time to tackle these challenging new foes before encountering additional threats.
- After crews complete a Bounty Quest on a named island, there is now a longer delay before finding themselves attacked by emergent threats.
Deep Sea Encounters
- When swimming into deep water, crews will now experience a broader range of time before encountering Sirens. Overall, crews should generally feel their presence less than before.
- Crews swimming in deep water will now be attacked less frequently by Sharks and Sirens together in a wave.
Pirate Emporium
Davy Jones Cursed Costume
- Dress as the notorious Davy Jones and strike fear into other players that dare cross you on the seas.
- Players will receive two variants of the costume when purchasing, one bearded and one not.
Condemned Captain Monkey
- This brave but rather miserable pet monkey is risking a trip to the Locker by dressing up as the notorious Davy Jones.
Updates
Temporary Insiders Server Limits
- The temporary reduction in maximum number of crews on a server has now been returned to the regular configuration, allowing six crews per server.
Accessibility
- When “Let Games Read to Me” is enabled, the session code is now narrated when creating a custom server.
Known Issues
The Sunken Kingdom
- All Siren Shrines & Treasuries are currently in an early stage of development and contain work in progress artwork. Expect to find visual issues in the environments which are not yet ready for testing.
- When progressing through a Siren Shrine with mechanisms, on completion the mechanisms may not reset for subsequent crews.
- Players may be unable to pick up small loot items from within the Shrines and Treasuries.
- ‘Shrine of Hungering' – The geyser at the top of the Shrine no longer fires you into the top room above, leaving players unable to complete the Shrine.
- ‘Shrine of Hungering' – Any loot that spawns on the far ledge before the last chamber can't be picked up.
- ‘Treasury of the Sunken Shores’ – If there are more than four players in the Treasury of the Sunken Shores, the players will not be able to progress.
- ‘Treasury of the Sunken Shores’ – Hermit’s can burrow outside of their intended combat area.
- ‘Treasury of the Sunken Shores’ – Air giving plants found around the Shrine do not currently provide air for players.
Sunken Treasure Merfolk
- After migrating servers, players will not be able to collect their stored treasure from the Merfolk as they will show as empty and say, “cannot collect treasures”.
- Attempting to collect treasure from the Merfolk when there are multiple crews in the same area can cause the Merfolk to become inactive and return to the depths.
- If a player’s ship is too far away from a Shrine’s location, the Merfolk may not spawn at the water’s surface.
- When putting a Treasure chest in the Sunken Merfolk Statue, the gold and loot that spawned inside Treasure chest will disappear when retrieved on the surface.
- While Merfolk are waiting on the surface, it will currently display a placeholder Reaper’s Bounty icon on the Ship’s Map.
Jewels of the Deep
- Players won’t get a notification when completing any of the challenges.
Tall Tales
- ‘The Sunken Pearl’ & ‘Dark Brethren’ – When a door to an encounter is locked and players must wait, there is no clear indication to tell the player that the door is locked.
- ‘The Sunken Pearl’ – Migrating after starting the Tale and while The Castaway is talking will block Tale progression as players will not be able to progress into the shrine though the Siren window.
Tunnels of the Damned
- When entering the Tunnels of the Damned as an active Emissary, you will no longer release an appropriate Emissary Flag in the water as you leave. This new Known Issue is a side effect of a recent fix to Emissary Flags and will be resolved in Insiders prior to our next retail release.
- While travelling through the Tunnels of the Damned, losing your connection to the game and rejoining may cause visual issues, causing the migration to the new area to fail and return you to your starting location.
- The Megalodon can spawn in the Tunnels of the Damned.
Pet Naming
- Players on Xbox are unable to rename their pets within the Pet Chest.
Pirate Emporium
- There is a range of placeholder text throughout the Pirate Emporium.
- The Pirate Emporium mistakenly offers the Barrel Disguise emote for purchase with Ancient Coins.
Health Bar
- The health bar does not animate properly when losing health by fire, drowning and poison or when regeneration effect is active.
Fixed Issues
General
- Picking up an item that is within a Collectors Chest while holding the Trident of the Dark Tides should no longer cause the item attempted to be picked up to disappear.
- The Resource Crates of the Damned should now continue to have their ghostly glow when in the Tunnel of the Damned.
- When scrolling quickly through the in-game settings menu the setting highlighted should no longer disappear momentarily.
Pirate Emporium
- The Prison Dog’s tail should now animate correctly when the player performs an emote the dog has a corresponding animation with.
Sunken Kingdom
- The Villainous Lost Captain's Skull should now animate correctly.
- Players should now be able to see the Shrines from the water’s surface.
- A range of environment, collision and visual issues have been fixed across the Shrines and Treasury.
- ‘Shrine of Hungering’ – The air giving plants should now correctly give players air.
- ‘Shrine of Hungering’ – The Siren murals should now correctly show which Siren Statues to interact with the Shrine.
- *‘Shrine of Hungering’ *– Players should now be able to swim in all parts of the Shrine. There should no longer be areas where there is no water.
- ‘Shrine of Hungering’ – The number of Sharks spawning in and around the Spire has been lowered.
- ‘Shrine of Flooded Embrace’ &** ‘Shrine of Ocean's Fortune’** – Players should no longer be able to swim under the Shrines and get under the map.
- ‘Shrine of Flooded Embrace’ – There should no longer be a hole in the side of the Shrine that players can swim through.
- ‘Shrine of Ocean's Fortune’ – Air giving plants can now be found more readily around the shrine to prevent players drowning while swimming down.
- ‘Shrine of Ocean's Fortune’ – The ladder should now be connected to the floor you climb up to.
- ‘Treasury of the Sunken Shores’ – Treasure should no longer be found in the entrance hallway and should now be discovered in its intended location.
- ‘Treasury of the Sunken Shores’ – Joining a ship in progress that is above the Treasury should no longer prevent players from being able to swim all the way down.
- ‘Treasury of the Sunken Shores’ & ‘Shrine of Ocean's Fortune’ – Ocean Crawlers should now move as intended within the Treasury and Shrines.
Tall Tales
- The ghostly effects of Tankard of the Damned no longer create visual issues when looking at atmospheric effects such as a storm, fog or clouds.
- ‘A Pirate’s Life’ – When lighting a lantern that requires the Flames of Souls to light the prompt should now say "Requires Flame of Souls to light".
- ‘A Pirate’s Life’ – The lighthouse light should now appear to move for players far away from the lighthouse while it is being moved.
- ‘Sunken Pearl’ – On reaching the final phase of the Kraken encounter, when dying and returning to the encounter the Tentacles should no longer replay their entrance animations.
- ‘Sunken Pearl’ – The Kraken is once again balanced correctly based on the number of players in the encounter.
- ‘Sunken Pearl’ – When engaging the Kraken, players are now more clearly directed to attack the head to defeat the foe. Attacking the Kraken’s tentacle will no longer cause it to visually react to damage or display a hit flare.
- ‘Dark Brethren’ – Large waterfall visual and audio effects should no longer play when the waterfall is inactive.
- ‘Dark Brethren’ – In the final encounter, the timing of music has been improved when Captain Jack cuts down the cannons for players.
- ‘Dark Brethren’ – During the organ sequence, Jack should no longer briefly appear in an incorrect location.
- ‘Lords of the Sea’ – Skeleton ships can no longer follow crews into the battle at the Coral Fortress.
- ‘Lords of the Sea’ – When exploring the Black Pearl, wet footsteps should no longer be heard below deck.
- ‘Lords of the Sea’ – A chasing Megalodon can no longer follow crews into the battle at the Coral Fortress.
- ‘Lords of the Sea’ – Davy Jones will now comment when Ocean Crawlers board the players ship during the battle.
- ‘Lords of the Sea’ – Davy Jones will now comment when crews accidently open fire on a friendly ghost ship during the battle.
Sirens
- When Sirens change directions while swimming underwater, their tails will no longer flick unnaturally.
- The visual effects of a Siren heal are no longer displayed coming out of the surface of the water.
Fort Skeletons
- Skeletons that were summoned by Skeleton Lords during Fort combat should now be destroyed after killing the Skeleton Lord.