Insider Patch Notes 2.0.6.1
The latest Insider build is here! We’ve got new features, new fixes and new things for you to test. Full patch notes are below. Enjoy!
Insider Patch Notes - Update 2.0.6.1
Insider Update 2.0.6.1 is now live! This update introduces our next monthly activity ‘Reaper’s Bones’. Visit Duke in your local Outpost Tavern to find a range of Voyages on offer, along with the introduction of the new Black Market!
While this is the key focus for Insiders, in this build we have a range of other updates landing ready for Insider testing. Read the Patch Notes below to find out more!
If you do encounter any bugs, then please head to the
Sea of Thieves support site and let our Player Support team know.
Reaper's Bones
Following the delivery of Reaper’s Chests to Duke during Dark Relics, Duke has now managed to crack these chests open and reap the valuable items inside. Unfortunately, as well as all that cool stuff is a load of “waste” that he can’t sell. Countless crates full of waste, in fact. Turns out lots of the Reaper’s Chests simply contained bones that he has no idea what to do with, so he’s been burying it all at Shipwreck Bay until he can figure out a more sustainable plan. In comes Stitcher Jim, claiming he’s turned over a new leaf and wanting to prove himself to Duke…
- Reaper’s Bones Voyages – Stitcher Jim has struck a deal with the local Seaposts to help clear up all this waste. Grab yourself a free Reaper’s Grave Voyage and head to Shipwreck Bay to collect the crates before heading to a designated Seapost to cash in. Some Seaposts even need assistance in moving their crates to the more outer Seaposts for collection, pick up a free Seapost to Seapost Voyage to help them manage their cargo! Stitcher Jim claims he’ll take care of the rest, but that’s a lot of bones! All Reaper’s Bones Voyages are time-limited for the duration of the Reaper’s Bones update
- Reaper’s Bones Athena Voyage – Pirate Legends are tasked with a Reaper’s Grave Voyage requiring them to load their ship with even more cargo before heading out to their designated Seapost for disposal. Expect to net more Doubloons from this Athena’s Voyage. All Reaper’s Bones Voyages are time-limited for the duration of the Reaper’s Bones update
- Skeleton Captain Sightings – Reports from across the Sea of Thieves tell of Skeleton Captains being sighted across islands. These Skeleton Captains now drop a range of bounty skulls on defeat in addition to a message in a bottle map pinpointing the location of a buried stash. These stashes currently provide a regular voyage, however in future could lead to a Reaper’s Chest! Following the Reaper’s Bones update, the Skeleton Captains and their array of rewards will persist as an emergent encounter in the world along.
- Mysterious activity at the Uncharted Isle – Stitcher Jim has set himself up at the campsite on the Uncharted Isle as he surveys this month’s delivery activities. He talks of his beloved, a masked figure investigating the local dig site and sketching some quite peculiar drawings…
Black Market
Duke has begun to take a prominent role at the Outposts. After retrieving many Reaper’s Chests during Dark Relics along with investments from the Trading Companies that he schmoozed during Black Powder Stashes - Duke has now opened his Black Market shop!
Duke’s Black Market offers a range of unique items, from new cosmetics through to variants of previously time-limited cosmetics, there is something for everyone. These offers will only last until the next Content Update when the stock will be refreshed, so grab them now! (Duke has mentioned that these items could appear back in stock in future updates, but who knows when!)
- Fearless Bone Crusher Clothing – This Month Duke is offering a twist on the Bone Crusher Clothing set, by introducing ‘Fearless Bone Crusher’ Clothing. Available for Doubloons, players can acquire the Fearless Bone Crusher Jacket, Fearless Bone Crusher Dress and Fearless Bone Crusher Hat.
- Fearless Bone Crusher Ship – Keeping with the Bone Crusher theme, Duke is also introducing the ‘Fearless Bone Crusher’ Ship. Available for Doubloons, players can acquire the Fearless Bone Crusher Hull, Fearless Bone Crusher Sail and Fearless Bone Crusher Flag.
- Mercenary Items – Ensuring players can work towards completing their Mercenary Set, Duke also offers the Mercenary Hurdy-Gurdy along with the return of the Mercenary Sails this Month, both available for Doubloons.
- Deep Ocean Crawler Weapons – Something for your Gold? This month Duke introduces a twist on the Ocean Crawler Set with the ‘Deep Ocean Crawler’ weapons. Available for Gold, players can acquire the Deep Ocean Crawler Cutlass, Deep Ocean Crawler Flintlock, Deep Ocean Crawler Blunderbuss and Deep Ocean Crawler Eye of Reach.
- Letters of Recommendation – Players are now earning a steady stream of Doubloons through the hoarding of Reaper’s Chests, in addition to the Mercenary Voyages being made available for FREE. Under the provision of the Trading Companies, Duke has begun restricting the flow of Letters of Recommendation. Players will now be only able to purchase a single Letter of Recommendation for each company in each month.
Pets
- Limiting Pet Movement – Due to the potential performance impact of having many pets in the same location, when high numbers of players and pets congregate in the same area limits will be placed on the pet's movement and animation.
- More Pet Cages! – Pet cages with functioning doors have been added to Sloop and Brig cabins.
Pirate Emporium
- Pirate Emporium at the Outpost – The Pirate Emporium has now been opened on each Outpost! While this currently provides access to the same temporary Shop UI found on the game front end, this will soon transition to the fully-fledged Pirate Emporium in future updates. All shop items are still considered placeholder at this stage.
- Ancient Skeletons?! – Pirates have begun to report the sightings of a strange purple skeleton while out exploring on islands. While this Skeleton appears to immediately flee on sight, lucky pirates able to defeat the skeleton have begun to collect the Ancient Coins it leaves behind. This Skeleton is purely Placeholder in its appearance, animation and audio and as such we don’t require feedback on this right now. However, we are using this technical test as a method to track the spawning rules and frequency behind the scenes – Go hunting, Insiders!
Updates
- Gunpowder Keg Hit Detection – Improvements have been made to ensure hitting gunpowder kegs at range is more consistent with ranged weapons.
- Explosive Damage on Ships – When ships are affected by explosions (gunpowder kegs, volcanic rocks etc.) they now use a new more realistic damage model using an inner and outer blast radius. This new setup ensures that greater damage is applied closer to the explosion and less damage can be applied farther away from the explosion.
- Sea Dogs Tavern Challenge – The Glorious Sea Dogs Tavern in the centre of the adventure world now has a challenge route which leads you to the peak of the island. There is a bell at each end so you can time your crew mates as they attempt the challenge and listen out for the bells.
- Two New Arenas! - New Arenas are live with this Insiders build, all other maps have been removed temporarily so these are in the rotation.
- ‘Shores of Gold’ Treasure Room Entrance – Upon reaching the Gold Hoarder’s Treasure Room, players will now find a much more chilling ambience before waking the Gold Hoarder from his slumber.
- ‘Shores of Gold’ Pirate Lord Cutscene – Following the defeat of the Gold Hoarder at the end of the ‘Shores of Gold’, players are now treated with an improved Pirate Lord cutscene sequence showcasing the highlights of the Shores of Gold adventure.
- Aggressive Skeleton Ships – When out sailing the world, crews will now have the chance to encounter a challenge appropriate aggressive Skeleton Ship. When sailing on a Sloop, crews should no longer encounter an aggressive Skeleton Galleon and will instead find themselves attacked by a Skeleton Sloop. Brigantine crews have a chance to encounter both Skeleton Sloops and Skeleton Galleons, while Galleon crews will always encounter the most challenging Skeleton Galleon.
- Aggressive Skeleton Sloops – Following feedback on the aggressive Skeleton Sloops, we have increased the difficulty of these encounters. Get ready Sloops, they are coming for you!
- Duelling Banjos? – Players will now find the new Banjo instrument in the second page of their Item Radial. Join in with your crew with all the regular shanties on your new Banjo!
- Reaper’s Chest VFX – The Reaper’s Chest now has a new smoky visual effect when found out in the world and the light pillar has had a further effect pass to ensure its visibility at all times of the day/night.
Fixed Issues
General
- Movement and emote animations should no longer begin to freeze when 8 players come together and animate simultaneously.
- Switching between Arena and Adventure rapidly on the front end will no longer cause a drop-in framerate.
- ‘Hunter of Wildsplashes’ Commendation now correctly awards the ‘Hunter of Wildsplashes’ Title.
- Players should once again be able to repair their mast after having their mast downed and being hit with a Riggingball.
- Players should no longer instantly stow an item when they equip it after removing items from barrels.
- Sword attack animations will now correctly play when under the effects of venom and being attacked by skeletons.
- Interacting with a barrel then leaving the game idle will no longer cause the UI to become unresponsive on your return.
- The Cross Play configuration message should no longer display when navigating through Adventure in the front end.
- Players enabling ‘Replace Gamertags’ should no longer have the chance to see a ‘PlayerNameOverrideDefault’ message when crews migrate to their server.
- Players enabling ‘Replace Gamertags’ should no longer see true gamertags on Ship Map Controls & Voyage Banners.
- Assigning different keys to ‘Turn Previous Page, Turn Next Page’ should correctly unbind any previously bound keys. These options can no longer be bound to the same keys as movement.
- Changing the global settings in the ‘All other Crews’ menu should now correctly display this setting change when viewing each individual player without needing to close and reopen the menu.
- The Global ‘All Other Crew’ settings should no longer display as ‘YES’ when they are set to ‘NO’. This was a visual issue as the settings were configured incorrectly.
- Resolved collision issues preventing items from being dropped and retrieved inside the Order of Souls Tent on Galleon’s Grave Outpost.
- Players should hear more consistent audio when encountering spike traps on Shores of Gold.
- The Mercenary Wheel now casts a shadow.
- Resolved an issue causing players to get stuck out of world in the chasm in Shores of Gold.
- Resolved an issue causing players to become stuck under the island at Lone cove.
- Resolved an issue causing players to become stuck between rocks on Sharkbait Cove.
- Resolved a gap in between rocks on Ashen Reaches.
- Resolved a clipping issue on fort ladders on Keel Haul Fort.
- Resolved a LOD issue when viewing textures inside Wanda’s Cave.
Arena
- ‘Reduce Held Interactions’ toggle now supports handing in the Sea Dog chests in Arena.
- Players can once again interact with the Pirate Code in the Sea Dogs Tavern.
- Players are unable to interact with NPC’s during server migration.
- The toast notification informing you what crew you are on when joining the Arena now shows after migration to confirm your crew colour should it have changed.
- The notification window will now correctly identify which Cross Play configuration is enabled when joining a server.
- The notification window Cross Play configuration message should no longer be shown repeatedly after server migration.
- Contest scoreboards will now display all crews scores formatted based on your locale consistently in all places.
Pets
- The platform setting to remove UGC Content now correctly hides all players created Pet Names.
- Players can no longer use Symbols in Pet Names.
- Pets should no longer path to an incorrect location before transitioning to a hangout spot.
- Sword lunging and picking up a pet at the same time should no longer cause the pet to become dismissed.
- Pets should no longer walk through the Ship’s map table on the Galleon.
- Pets should now more consistently play their exit animation when coming off a non-owner’s arm.
- Pets now react accordingly when fired from a cannon.
- Pets should no longer de-spawn on some perch spots around the Galleon.
- Players hands should no longer clip through the monkey when petting with the outside of the hand animation.
- Monkeys should no longer become stuck underneath the stairs on the ship.
- Pets viewed in the Pet Chest preview should no longer T-Pose.
- Pets eating on a moving ship will no longer see the food pieced fly through the sky.
Known Issues
- Reaper’s Bones Commendations – In the current Insiders build, the Commendations and reward for Reaper’s Bones are not unlocking. Please do not provide bug reports on Reaper’s Bones Commendations.
- Reaper’s Bones Placeholder assets – In the current Insiders build, there are placeholder assets and imagery for the Reaper’s Bones update. Please do not provide feedback or bug reports on placeholder imagery.
- Ancient Skeleton Placeholder assets – In the current Insiders build, this skeleton is purely placeholder in its appearance, animation and audio and as such we don’t require feedback on this right now. Please do not provide feedback or bug reports on the Ancient Skeletons.
- Vanity & Clothing Chest Previews – In the current Insiders build we are aware of an issue preventing item previews from displaying correctly. Please do not provide bug reports on this.
- Pet Movement – Pets may experience movement issues when navigating around parts of the ship and becoming stuck attempting to reach hangout spots.
- Dark Relics Localisation – Some elements of the Dark Relics update are missing localisation.
- Tall Tales Commendations Showing as Incomplete – Some players may find that after completing Shores of Gold Commendations and receiving their rewards, the commendation still shows as incomplete.
Previously released Dark Relics updates
- No More Random Monkeys! – In previous Insiders builds, players have been granted a pet monkey when starting up the game which is our debug method of ensuring everyone has a pet for initial testing purposes. In this latest build however, we have removed this setup to ensure that Insiders begin testing the true flow for purchasing and selecting a pet.
- Purchase a Monkey! – If you participated in our previous Technical Test of the Pirate Emporium you can skip this step, however Insiders are now required to purchase a monkey from the Front-End menu before they can be selected in-game. Everyone should have a stack of Ancient Coins so head to the Pirate Emporium and purchase that monkey!
- Pet House – Players now have access to the ‘Pet House’. Located on each Outpost (Near the soon to open Pirate Emporium) and on your ship, the Pet House will become the place to select and dress your favourite Pet ready for your journey out into the world.
- Name your Pet! – Once a Pet has been selected in the Pet House you are free to name it however you see fit. While we have set up several name restrictions to what you can name your pet, we’re sure Insiders will fully test this feature for us!
- Pets Hanging Out – When on your ship, pets will now idle around before picking a spot to hangout. Look out for your monkey perching next to the Wheel as you sail your ship, or even take a nap on the Ship Map Table while you vote for your next voyage. While holding your pet, players can also place them directly onto the hangout spots which are setup all over your ship.
- Re-join your Game Session – When being disconnected from the game due to a sudden exit, game crash or network issue, players are now offered the chance to re-join their game session once they return to the front end. Game Sessions are now kept alive for a short period of time after the last crew member disconnects giving you a 10-minute window to return to your Game Session without losing progress. Leaving the game purposefully or being disconnected due to being idle will not keep your session alive.
- ‘Wild Rose’ Music Box – When playing through the ‘Wild Rose’ Tall Tale, on discovering the Music Box players can now interact with it to play the Wild Rose Theme.
- Aggressive Skeleton Galleons – When sailing out in the world, crews will once again have the chance to encounter an Aggressive Skeleton Galleon breaching alongside your ship to attack. These Skeleton Galleons will now prefer Galleon Crews, however unlucky Brig and Sloops may still encounter this threat!
- Skeleton Sloops – Skeleton Sloops have been seen roaming seas outside of Skeleton Ship Battles. Along with them roaming the world, Crews have spoken of Aggressive Skeleton Sloops now breaching alongside ships and attacking them. These Skeleton Sloops will prefer Sloop and Brig crews; however Galleon Crews will still encounter this threat!
- Arena Welcome Message – When joining the Arena either into the Tavern or straight into a Contest, Players will now be shown a welcome message informing them of their team name, colour and iconography.
- All Tall Tales Unlocked (Insiders Only) – To facilitate testing across all our Tall Tales, Insiders have had all restrictions removed and are able to access any Tale.