Insider Patch Notes 2.0.5.6
The latest Insider build is here! We’ve got new features, new fixes and new things for you to test. Full patch notes are below. Enjoy!
Insider Patch Notes - Update 2.0.5.6
Insider Update 2.0.5.6 is now live! As we approach our release for Dark Relics, this build now focuses on the feature set we intend to ship as part of our next Content Update. We have now begun limiting changes for this release and performing final bug fixes and balancing, so please jump in and help us ensure our release is stable prior to it going out to the rest of the community.
Head out onto the seas in search of the new Reaper’s Chests and visit Duke in your local Outpost Tavern to find a range of voyages on offer and retrieve those artefacts before it’s too late!
If you do encounter any bugs, then please head to the
Sea of Thieves support site and let our Player Support team know.
Dark Relics
- Reapers Chest Frequency – As mentioned in our last build, the Reaper’s Chest was setup with a drastically increased spawn frequency to facilitate Insider testing. As we now approach our Dark Relics release, we have now returned the Reaper’s Chest spawning frequency back down to the intended levels.
Updates
- Ranged & Melee Hit Detection – Further improvements have been made to both melee and ranged combat hit detection in this update. NNotably, sword combat on a moving ship should be more more responsive. We have a known issue with the 3-hit sword combo in this build however, see the Known Issues section for more information
- Sword Combat Balancing – Following your feedback on the recent changes to sword combat we have reverted the changes to stun-locking and cooldown reduction back to their original setup. While we saw a lot of positive sentiment from the stun change and mixed sentiment from the cooldown reduction, we identified that this had unwanted knock-on effects for engaging skeletons in combat. This is an area of combat we intend to revisit and improve so will take this feedback onboard before we further iterate here.
- Harpooning Gunpowder Kegs – Harpooning a Gunpowder Keg will now latch onto it and reel it back to your ship for you to collect.
Fixed Issues
General
- Harpoon Rowboats can no longer be used as winches to pull ships into areas they shouldn’t reach, sorry Spider-Boat.
- When muting rival pirates from the Other Crews section of the settings page, it will no longer refer to them as ‘Crewmates’.
- Traps located inside caves will no longer be heard by players outside of the caves.
- When hitting a rival ship with cannonballs the player hit marker will no longer be displayed
- Cannon fire no longer deals splash damage to crew mates caught in the blast.
Dark Relics
- When viewing the Reaper’s Chest on the ship’s map the icon will now be placed directly over the chest.
- Dark Relic ‘X’ Marks the Spot maps now correctly show the ‘X’ dig locations in the right locations rather than offset.
- When encountering a Reaper’s Chest in the world, using a spyglass to look at the pillar of light will no longer cause it to disappear.
Known Issues
- Reaper’s Chest Marker Hidden – When transporting a Reaper’s Chest, you can submerge the chest in water on your ship and hide it on the ship’s map – great find Insiders!
- Gunpowder Keg Mast Destruction - Exploding a gunpowder barrel while it's in the crow's nest will not destroy the ship's mast.
- Graphical Glitch on Waves – When moving around the Ship, Waves can sometimes appear to flicker.
- Tall Tales Commendations Showing as Incomplete – Some players may find that after completing Shores of Gold commendations and receiving their rewards, the commendation still shows as incomplete.
- 3-Hit Sword Combo - Players may find that 3-hit sword combos are hitting inconsistently when on stationary ships
Previously released Dark Relics updates
- The Reapers Chest – When exploring the world, crews may see a plume of light reaching up into the sky on the horizon. Reaching the source, players will find the new ‘Reaper’s Chest’ and once collected the plume of light will be extinguished. Your crew is not out of danger just yet, once collected the Reaper’s Chest will appear on the ship map for all other crews on the sever as begin your journey back to Duke to hand in! In this build the frequency of Reaper’s Chest spawns have been drastically increased to aid in Insider testing!
- Dark Relic Commendations and Rewards – Following the resolution of the configuration issue, the Dark Relic commendations and rewards are now available to unlock. Earn Doubloons, unlock Titles and purchase the ‘The Mercenary Cannon’, ‘Mercenary Wheel’ and the ‘Mercenary Capstan’ for taking part in the search.
- Dark Relic Voyage Pricing – All Dark Relic Voyages have now been appropriately priced in Duke’s Shop, requiring between 5 and 10 Doubloons to purchase.
- Pirate Legend Voyage Skeletons – Following your feedback on the recent changes to Pirate Legend voyage skeletons we have reverted the changes to skeleton difficulty and spawning frequency back to their original setup. We have however retained the now infamous Mega Keg wielding Skeletons exclusive to Pirate Legend voyages!
- Gunpowder Skeletons – Following your feedback on the recent changes to Gunpowder Skeletons, we have reverted the changes to Gunpowder Skeleton move speed back to their original setup. We have however retained the reduction in Gunpowder Skeleton spawn frequency during island exploration.
- Sailing a Sloop in the Storm – When sailing through a storm in a Sloop, the effects of the storm on the handling of the Sloop have been reduced. When inside the storm, the wheel on the Sloop will be pulled less aggressively.
- Harpoon It! – Floating meat left behind after killing sea creatures can now be harpooned back to your ship
- Scrambling Gamertags – Players now have a new option ‘Scramble Gamertags’. When enabled, this Scrambles Your Gamertag, Your Crew Members Gamertags and any Gamertags of Pirates you meet out in the open world. If anyone else on your server enables this feature then the scrambled names will match for everyone allowing players to strategise and shotcall as before. If you encounter another player in the world who has chosen to scramble their Gamertag, their true Gamertag will still be visible to you to ensure you know who you are playing with.
- Keybinding for 'Show Nameplates Above Other Crews' – Players can now assign a keybind for the 'Show Nameplates Above Other Crews' option to give players fast access to show/hide the Gamertags to identify rival players should they need it.
- Adjusted Default for Controller Look Deadzone – The game default for ‘Gamepad Look Deadzone’ has been changed from 0.1 to 0.2. This should better accommodate controllers which experience a small amount of drift. Players can still select 0.1 if they prefer.
- Audio Experience – Various improvements to the audio experience; Digging up Bait now plays a more noticeable sound effect, Cannonball Impacts on Wood now have a more ‘woody’ feel.
- Dark Relic Tip Offs – The Order of Souls have begun to experience visions of skeletons across the sea, performing rituals with the Dark Relics along with what appear to be Ritual Skulls. They want their Dark Relics back before something catastrophic happens and will pay good money to anyone who can retrieve them. Duke has been tipped off to the potential locations for these artefacts and offers pirates a range of Voyages to seek them out and retrieve them. Pirate Legends are tasked with heading into the Devil’s Roar to collect these artefacts, the Mysterious Stranger is strangely curious about these items and will take them off your hands.
- Balancing Across All Ranks – Taking the same learnings from the Pirate Legend work, skeleton difficulty and spawning has been tweaked across all voyage ranks to challenge players with this new feel of skeleton encounter.
- Emergent Skeletons – When freely exploring the world, the difficulty of emergent skeletons has been reduced to ensure newer players have a safer time exploring. For players on a higher rank voyage, they will still spawn rank-appropriate emergent skeletons.
- Skeleton Lord Ability Chaining – Skeleton Lords encountered during Tall Tales can now use their abilities in sequences to aid them in combat. For example, a Skeleton Lords can now initiate a knockback and before the players can retaliate, will have summoned reinforcements or will teleport to a new location and summon reinforcements before reengaging with the player.
- All Tall Tales Unlocked (Insiders Only) – To facilitate testing across all our Tall Tales, Insiders have had all restrictions removed and are able to access any Tale.
- Ranged & Melee Hit Detection – Players will now find that engaging in combat with other players out in the world is much more responsive. When targeting a rival player or skeleton then taking a shot or swinging your sword, players should find that the hit is more consistently registered, and damage applied as players expect. This improves the hit detection across the game including player encounters from ship to ship, ship to water and water to water encounters which previously had players experience more inconsistent hit detection.
- Arena Matchmaking Improvements – When entering the Arena as an Open Crew, players will now be prioritised to load into a Tavern that is waiting to start rather than into an active contest. This should ensure contests start more quickly and closer to our full Crew and Player count, while also ensuring players start a contest at the beginning to maximise their chance of competing.
- Improvements to Muting Other Players – The Game Options menu has been restructured to split the ‘My Crew’ and ‘Other Crews’ pages. In Adventure these settings remain unchanged, however in The Arena all players currently playing on your server are shown in the ‘Other Crews’ list. This now provides an easier way for you to see who is on your Arena server and provide the ability to mute their voice, text and phrases individually in addition to the Global ‘All Other Crews’ settings supported previously.
- Arena Welcome Message – When joining the Arena either into the Tavern or straight into a Contest, Players will now be shown a welcome message informing them of their team name, colour and iconography.
- Hide Crew Gamertags – A new setting has been added called ‘Show Nameplates Above My Crewmates’. This setting allows players to hide the Nameplate/Gamertag of all their crew members as a further aid to reduce the impact of stream sniping.
- Tall Tales ‘Legendary Storyteller’ New Puzzle Locations – The Legendary Storyteller Tall Tale has had a range of new puzzle variants added to new islands for a more varied experience each playthrough.
- Tall Tales ‘Fate of the Morningstar’ New Puzzle Locations – The Fate of the Morningstar Tall Tale has had a new island setup for a more varied experience each playthrough.
- New Rowboat?! – After getting patched back up, players may once again find a rare new type of rowboat abandoned out in the world. These new rowboats have a harpoon attached, allowing rowers and their passengers to have even more fun on the sea!
- Barrels of PLENTY! – Players will now find a range of items floating within Barrels of Plenty. Make sure to stop and check them out, as you may find Skulls, Artefacts, Chests, Merchant Crates, Mermaid Gems, Messages in a Bottle and even Gunpowder Kegs! Make sure to use these inconspicuous floating ‘mines’ to your advantage against rival crews.
- Configuring Controller Look Deadzone – A new setting has been added ‘Gamepad Look Deadzone’ allowing players to tweak the size of the deadzone on their controller’s right Stick. The smaller the deadzone the quicker the right stick responds to input, the higher the deadzone the slower the right stick responds to input.
- Configuring Controller Response Curve – A new setting has been added ‘Gamepad Response Curve’ allowing players to tweak the Response Curve of their right stick, which sets the mapping between input and looking. Increasing the value allows some players to make finer aiming adjustments on their right stick easier.* A Response Curve setting of 1 is linear mapping; the players aiming sensitivity will get equally faster the more they push the right stick.* Any Response Curve setting above 1 is a non-linear mapping; higher values will provide more accuracy near the centre and less accuracy near the extents.