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Changelog for 2.0.5.3 id: 733 open prev next custom

manifest date: 2019-07-26 00:00:00 UTC

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Insider Patch Notes 2.0.5.3

The latest Insider build is here! We’ve got new features, new fixes and new things for you to test. Full patch notes are below. Enjoy!

Insider Patch Notes - Update 2.0.5.3

Insider Update 2.0.5.3 is now live! This update introduces our next monthly activity ‘Dark Relics’. Visit Duke in your local Outpost Tavern to find a range of voyages on offer and retrieve those artefacts before it’s too late!

While this is the key focus for Insiders, in this build we have a range of other updates landing ready for Insider testing. Read the Patch Notes below to find out more! 

If you do encounter any bugs, then please head to the Sea of Thieves support site and let our Player Support team know.

Dark Relics

The Order of Souls has come to Duke for help. Despite building their arsenal of defences with Gunpowder Barrels last month, a nefarious crew of skeletons has stolen a set of powerful artefacts from them known as Dark Relics and taken them to all corners of the sea. The Order of Souls hadn’t yet discovered the full extent of these relics’ mystical properties but do know that they could prove to be incredibly dangerous in the wrong hands.

  • Dark Relic Tip Offs – The Order of Souls have begun to experience visions of skeletons across the sea, performing rituals with the Dark Relics along with what appear to be Ritual Skulls. They want their Dark Relics back before something catastrophic happens and will pay good money to anyone who can retrieve them. Duke has been tipped off to the potential locations for these artefacts and offers pirates a range of Voyages to seek them out and retrieve them. Pirate Legends are tasked with heading into the Devil’s Roar to collect these artefacts, the Mysterious Stranger is strangely curious about these items and will take them off your hands.
  • The Reaper’s Chest – The Order of Souls have sensed the presence of a dangerous new chest on the horizon. Keep a watchful eye on upcoming Insider builds to learn more!
  • Dark Relic Commendations and Rewards – A range of Mercenary Commendations are available to unlock for hunting down these dangerous artefacts. Earn Doubloons, unlock Titles and purchase the ‘The Mercenary Cannon’, ‘Mercenary Wheel’ and the ‘Mercenary Capstan’ for taking part in the search.

Pets

Since their last release into Insiders, we’ve been working hard to improve the pet experience and grow the interactivity between you and your new companion. We’re excited to release pets back into Insiders for testing and will be focussing this initial test around the monkey!

  • Monkeys! – In this Insiders build, we want to focus the testing around the monkey. For this test build, players will start the session with a monkey companion. The true flow of purchasing a pet from the Pirate Emporium and selecting them from the Pet House will come in subsequent Insiders builds.
  • Follow the Leader – Pets will instinctively follow you as to traverse the world of Sea of Thieves, from joining you for a drink in the Tavern, to feeling the wind on its fur at sea even to navigating through dangerous islands on the search for treasure. In this build Pets will only follow players and not perform their ‘Hangout’ behaviour where they interact with the world around them, look out for this in an upcoming Insiders build.
  • Look out! – Your furry companion will react to the world around you and cower when you and the crew are in danger!
  • He looks Hungry – Cook your pet up something nice and keep them well fed!
  • Pick Him Up! – You can pick up any Pet you find in the world, whether it’s yours, a member of your crews or even a rival pirate’s. Once picked up you can give them a good stroke before giving them back to their owner.
  • Showing them Off – When holding a Pet, you can ‘Show’ them to others so they can marvel at your latest companion. When being showed, other pirates can Feed, Stroke and even Take them from you.

Skeleton Encounter Improvements

Taking in a range of feedback and player data we have made some improvements to a wide range of skeleton encounters across the Sea of Thieves, with the aims of improving the fun of each skeleton  encounter and reducing frustration.

  • Pirate Legend Voyage Skeletons – Pirate Legends will no longer face off against bullet sponge skeletons as their health has now been reduced. However, to ensure our Legends are thoroughly challenged, we’ve drastically increased the number of Skeletons that are spawned, forcing crews to think tactically before they are overwhelmed. Not wishing to be outdone, some skeletons on Pirate Legend voyages have decided to arm themselves with Stronghold Kegs! Be prepared to Run!
  • Balancing Across All Ranks – Taking the same learnings from the Pirate Legend work, skeleton difficulty and spawning has been tweaked across all voyage ranks to challenge players with this new feel of skeleton encounter.
  • Gunpowder Skeletons – We’ve reduced the frequency of Gunpowder Skeleton spawns and have slowed down their movement to give players a fighting chance at escape. With slower moving targets, players can now use Gunpowder Skeletons to their advantage and strategically detonate for maximum effect.
  • Emergent Skeletons – When freely exploring the world, the difficulty of emergent skeletons has been reduced to ensure newer players have a safer time exploring. For players on a higher rank voyage, they will still spawn rank-appropriate emergent skeletons.

Updates!

  • **Skeleton Lord Ability Chaining – **Skeleton Lords encountered during Tall Tales can now use their abilities in sequences to aid them in combat. For example, a Skeleton Lords can now initiate a knockback and before the players can retaliate, will have summoned reinforcements or will teleport to a new location and summon reinforcements before reengaging with the player.

Fixed Issues

General

  • Resolved a prevalent crash in Insiders when transitioning from Front-End to game and back.
  • Devil’s Roar geysers should no longer erupt from Wooden Platforms.
  • Players will no longer find plants clipping through rocks on Lone Cove.
  • The Glorious Sea Dog Shovel now correctly has digging VFX.
  • Improved the audio experience when cooking on a Galleon so players can clearly hear the cooking sounds through the grate.

Arena

  • Ship Liveries no longer display graphical issues on the inside of the Sloop’s hull

Tall Tales

  • Tall Tales in the Reputation page are now displayed in the correct order
  • ‘Revenge of the Morningstar’ – Quest book text layout now improved to resolve issues when localised to other languages.

Known Issues

  • Emergent Skeleton Ships – We’ve identified an issue preventing emergent Skeleton Ships from being discovered out in the world.
  • Gunpowder Kegs not detecting hits on a moving ship – When placed on a moving Ship, Gunpowder Kegs no longer take damage due to a hit detection issue. Kegs will take damage as the ship comes to a stop.
  • Tall Tales Commendations Showing as Incomplete – Some players may find that after completing Shores of Gold commendations and receiving their rewards, the commendation still shows as incomplete.

Insider Features Still Active

  • All Tall Tales Unlocked (Insiders Only) – To facilitate testing across all our Tall Tales, Insiders have had all restrictions removed and are able to access any Tale.
  • Ranged & Melee Hit Detection – Players will now find that engaging in combat with other players out in the world is much more responsive. When targeting a rival player or skeleton then taking a shot or swinging your sword, players should find that the hit is more consistently registered, and damage applied as players expect. This improves the hit detection across the game including player encounters from ship to ship, ship to water and water to water encounters which previously had players experience more inconsistent hit detection.
  • Arena Matchmaking Improvements – When entering the Arena as an Open Crew, players will now be prioritised to load into a Tavern that is waiting to start rather than into an active contest. This should ensure contests start more quickly and closer to our full Crew and Player count, while also ensuring players start a contest at the beginning to maximise their chance of competing.
  • Improvements to Muting Other Players– The Game Options menu has been restructured to split the ‘My Crew’ and ‘Other Crews’ pages. In Adventure these settings remain unchanged, however in The Arena all players currently playing on your server are shown in the ‘Other Crews’ list. This now provides an easier way for you to see who is on your Arena server and provide the ability to mute their voice, text and phrases individually in addition to the Global ‘All Other Crews’ settings supported previously.
  • Arena Welcome Message – When joining the Arena either into the Tavern or straight into a Contest, Players will now be shown a welcome message informing them of their team name, colour and iconography.
  • Hide Crew Gamertags – A new setting has been added called ‘Show Nameplates Above My Crewmates’. This setting allows players to hide the Nameplate/Gamertag of all their crew members as a further aid to reduce the impact of stream sniping.
  • Tall Tales ‘Legendary Storyteller’ New Puzzle Locations – The Legendary Storyteller Tall Tale has had a range of new puzzle variants added to new islands for a more varied experience each playthrough.
  • Tall Tales ‘Fate of the Morningstar’ New Puzzle Locations – The Fate of the Morningstar Tall Tale has had a new island setup for a more varied experience each playthrough.
  • New Rowboat?! – After getting patched back up, players may once again find a rare new type of rowboat abandoned out in the world. These new rowboats have a harpoon attached, allowing rowers and their passengers to have even more fun on the sea!
  • Barrels of PLENTY! – Players will now find a range of items floating within Barrels of Plenty. Make sure to stop and check them out, as you may find Skulls, Artefacts, Chests, Merchant Crates, Mermaid Gems, Messages in a Bottle and even Gunpowder Kegs! Make sure to use these inconspicuous floating ‘mines’ to your advantage against rival crews.
  • Configuring Controller Look Deadzone – A new setting has been added ‘Gamepad Look Deadzone’ allowing players to tweak the size of the deadzone on their controller’s right Stick. The smaller the deadzone the quicker the right stick responds to input, the higher the deadzone the slower the right stick responds to input.
  • Configuring Controller Response Curve – A new setting has been added ‘Gamepad Response Curve’ allowing players to tweak the Response Curve of their right stick, which sets the mapping between input and looking. Increasing the value allows some players to make finer aiming adjustments on their right stick easier.* A Response Curve setting of 1 is linear mapping; the players aiming sensitivity will get equally faster the more they push the right stick.* Any Response Curve setting above 1 is a non-linear mapping; higher values will provide more accuracy near the centre and less accuracy near the extents.

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