Insider Patch Notes 1.4.5.6
Find out about Insider update 1.4.5.6 where you can get preview exciting new features coming with the Anniversary Update and beyond. Read on to find out what's in store!
Insider Patch Notes - Update 1.4.5.6
We're aware players are experiencing particularly long waiting times when queuing for The Arena with this latest build.
Apologies for any frustration or inconvenience caused here. We have identified the cause of this issue, however, we will not be able to deliver the fix with this build.
We'll keep you posted with our progress after the weekend. The Arena will still be open but anticipate long wait times between sessions. If you're keen to get straight into the action, why not jump into Adventure mode and let us know what you think of Tall Tales?
As always, we appreciate your patience and support.
Following your feedback we've been hard at work on Tall Tales: Shroudbreaker. We're now reintroducing Shroudbreaker into the Insider Build with a suite of updates and improvements for you to get stuck into.
As always, be sure to tell us what you think about these new additions once you’ve played over in the
Feedback Focus Forums section.
Updates!
Read all about it - The front-end screen now displays “Coming Soon” and “What’s New/Did you Know?” Section.
What was that?! – You’ll now hear updated sounds when interacting with different mechanisms in the world.
Hunter gatherer - Fauna now spawns different meat types after being dispatched.
Five-a-day – Banana crates have evolved into fruit crates and will now hold all kinds of fruit.
Fixed Issues
General
- Buoyant objects no longer occasionally become offset from the harpoon launcher when reeled in.
- Devil's Roar rum crates are now a bit stronger, so they'll no longer take damage each time you step off a ladder while holding them.
- Harpoon projectiles no longer hit ship when firing diagonally forward at speed.
Adventure
- Key binding’s no longer overlap with quest book page turning keys/buttons.
- Puzzle vault now rewards players each time the riddle is solved as designed.
- Salty has the appropriate VO lines and subtitles for the Art of a Trickster Tall Tale.
- Lore books that start Tall Tales can no longer be found in the Arena.
- The ‘Relics of the Cursed Rogue’ commendation now fires as expected.
- Players can no longer get stuck in between the wharf barrier and palm tree on Plunder Outpost.
- Players can no longer get stuck on the beach by the Magpie’s Wing.
- Players no longer fall through the beach on Tribute Peak.
- The magic box in front of Madame Olivia render’s as expected.
- The Art of the Trickster is no longer using placeholder art for it’s reputation page.
- Trapmaker’s notes can now be picked up.
- Handing in the pendant during the Wild Rose Tall Tale now completes the Tale.
- Player now receives Ancient Spyglass when appropriate during the Tall Tale.
- Intro and Outro for Stars of a Thief now play in the correct order.
- Player is now able to take the gem from the Mermaid Statue during Stars of a Thief.
- The water volume in the Puzzle Vaults no longer extends outside the interior door.
- Commendations for the second set of Mercenary Voyages now appear as expected.
Arena
- Vendor ship relocated to North of Wanderer’s Refuge.
- Score no longer flashes before animating in the contest scoreboard.
- Content end banner ornaments have been rescaled.
- Fog and limited visabi8lity VFX now appear as expected in the Arena.
- Ship flags on ships map now show correct icons after migration.
- Contest banners now unravel after contents as expected.
Known Issues
- Leaving and rejoining a game with text-to-speech or speech to text enabled will cause the client to crash.
- Meat flies into place instead of spawning in when killing animals on a moving ship.
- Items may clip through ships hull when dropped from harpoon at a correct angle.
- Shovel clips through pot in the NPCs' stirring animation.
- Bait Radial is missing greyed out icons of bait when none are in inventory.
- The player can attach bait to the fishing rod whilst trying to catch a fish.
- Fish texture will glow bright white and then pop raw to undercooked
- Tethering to a docked rowboat on a ship and retracting will cause the whole ship to be pulled like a rowboat.
- The music in ‘Cursed Rogue’ persists in the Area where Skeleton Captains are fought.
- Commendations for obtaining Chalice and Crown Key aren’t awarding in Legendary Storyteller.
- Ancient crown cannot be handed over to Tasha at the Ancient Spire Outpost.
- Image on the Puzzle Vault will disappear when you go to far away from it.
- Players left hand thumb covers location engravings on some wooden planks.
- Having a player join a crew before migration can cause hazelnutbeard for everyone in the server after the migration message.
- Most of Mysterious Stranger's dialogue is untranslated to non-English languages.
- The game intermittently crashes whilst using the Quest Journal.
- The server can crash during multiple Tall Tales.
- Screen stays blurry or may leave black circle after using the Spyglass in rapid succession
- After clearing the Collector's Chest with critical items their tooltips and/or mesh remains in the chest until it is moved
- Rainfall can be observed inside the underground passage and in the Trapmaker's Room
- Quest items are considered as 'coffers' and count towards Gold Hoarders commendations
- There is an area where the waterfall SFX cuts out in Plunder Valley
- Handles of all types of Collectors Chests are not attached to the player's hands in 3rd person.
- Retracting the line while a hooked fish is initially swimming away causes the Player to become stuck in animation for a few seconds.
- Typo in Sandra's subtitles - 'sleve' instead of 'sleeve'
- Legendary Hunter of the Sea of Thieves commendation requires 56 grade 5 commendations instead of 57.
- There are currently eight uniform pieces for Revenge of the Morningstar in total but the descriptions (found in the Clothing/Vanity Chests) for each of the uniform pieces states nine.
- Mysterious Stranger's text when the Shroudbreaker is handed in does not scale and was off the bottom of the screen.
- If a player joins in mid-way through a tall tale, the book will not be present on the table but the player will still have full functionality.
- Parts of the Arena intro animation are not translated
- There are no water effects during The Arena Matinee
- Your player camera will shift upwards when jumping around the hot tub with a fishing rod.
- The smoke underneath the hot tub keeps disappearing and re-appearing.
- The collision on the table with a skelly hand is too large.
- The collisions on the wooden walkways near the ceiling of The Arena Tavern need adjusting.
- Parts of the canopy in The Arena Tavern are not attached to anything.
- The animations for the contest end banners are not triggering.
- You are able to hand in chest by tapping X instead of holding X.
- When you purchase a Sea Dog title, the title icon appears over the vanity chest icon.
Insider Features Still Active
- Tall Tales: Stars of a Thief – This Tale picks up after Cursed Rogue and follows the journey of an eccentric star gazer and his hunt for an ancient stone. Head to the North Star Sea Post to find a new Tale book placed on beside the shipwright to begin this Tale.
- Tall Tales: The Cursed Rogue – Reactivated this Tall Tale for our Insiders! This Tale follows the legend of a Skeleton Lord who was once a humble treasure seeker like yourself. Can you solve the puzzles left behind and track down this elusive character? Head to Madame Olive at Plunder Outpost to find a new Tale book placed beside her.
- Tall Tales: The Legendary Storyteller – Reactivated this Tall Tale for our Insiders! This Tale follows the doodling's of a young girl, regaled with stories from a Legendary pirate. Head to Tasha at Ancient Spire Outpost to find a new Tale book placed beside her to begin her story.
- Tall Tales: Wild Rose – Reactivated this Tall Tale for our Insiders! This Tale follows the story of two lovers, last seen by Madame Olive. Head to Madame Olive at Sanctuary Outpost to find a Tale book placed beside her to begin their story.
- Tall Tales: Art of the Trickster – This Tale follows the path of a wicked Trap Maker, who has been experimenting with a range of devious traps to test pirates. Head to Salty on the beach at Plunder Valley to find a new Tale book placed beside him to begin this Tale.
- Tall Tales: Revenge of the Morningstar – This Tale follows the last known whereabouts of a crew lost at sea, can you trace their steps? Head to Sandra at Dagger Tooth Outpost to find a new Tale book placed on her table.
- Tall Tales: Shroudbreaker – Reactivating this Tale for our Insiders following a round of iteration and feedback! Shroudbreaker is the first Tall Tale that players will have access to when we release our Mega Update to Retail and will require players to complete before unlocking access to subsequent Tales in this Volume. This Tale taken from any Mysterious Stranger across the world, introduces the legend of the Shroudbreaker a story told by the Pirate Lord himself! Head to your nearest Outpost Tavern and find a new Tale book placed beside the Mysterious Stranger to begin their Tale.
- Puzzle Vaults - Puzzle Vaults are currently under heavy iteration in the studio, adding the necessary Audio and Visual cues required to ensure it's clear what is expected of the player. New effects have been added to the Vaults in this build, and further iteration is ongoing for upcoming builds.
- Shroudbreaker Puzzle Vault Sequence - When progressing through the Shroudbreaker, on completion of the Puzzle Vault pirates must take on a new puzzle, introduced by an island image appearing on the Vault Table. This image is currently placeholder, however pirates must use this information to further progress the tale.
- Showing your Quest Book – When showing your Quest Book to other pirates the book will now pitch as your camera moves.
- Hunters Call Reputation Page – The Hunters Call Reputation page has now been added, cataloguing players achievements within the new company.
- Cook those animals! – Killing animals and monsters found out in the world now drops raw meat, ready for cooking! There is a rare chance that meat may also be found in resource barrels around the world.
- You’ll need Bait! – There is now a chance to find bait for fishing in resource barrels, some rare fish will require bait before they can be caught!
- Resource Inventory Limits – The Resources Inventory now shows each of the resource limits at the top of the inventory grid for Cannonball, Cursed Cannonballs, Food, Wood & Bait.
- Death Camera – When you are defeated in the Arena you will now fall to your knees and your camera will slowly spin above and away from your body. This feature is specific to arena to help crews communicate during death.
- Removal of Ghost Ship - Due to the new arena death flow we have removed the ghost ship from the arena. When players are defeated in the arena, they will no longer be sent to the Ghost Ship and be required to walk through the door to return, bringing you back to the action sooner.
- Contest Duration – Contests have now been changed to last 24 minutes.
- Score Scroll UI - The score scroll emblem in the map radial is now updated with the sea dog’s emblem.
- Contest Boundary - The devils shroud around the contest boundary once again matches the adventure damage and range.
- Ship Map Table UI - The emblems for the sea dog vendor cash in points on the ships map table are now reduced in size and golden.
- Animated Page Turning - When reading through a Quest Book, players will now actually turn the pages!
- Beware, Traps! – The Trap Maker has begun laying booby traps in a number of caves across the world, tread lightly and keep your wits about you!
- Environment Sword Comboing - When striking with your sword, hitting the environment will no longer trigger a 3-hit combo chain.
- Something on the Horizon - You may notice a mysterious landmass beyond the Devil’s Shroud. A new island or something more sinister, perhaps?
- Feeling chatty? – You will hear new dialogue lines when interacting with specific characters.
- Merging Reward Notifications - When cashing in multiple treasure at once, UI toast popups will now combine the rewards and show a single popup rather than queuing them individually.
- Voyage Voting - With the introduction of Tall Tales, crews can venture out with both a current Voyage and a Tall Tale active at the same time. Once started these can be found and cancelled from the Captain's Table.
- Harpoon - After all the waiting, the Shipwrights have finally delivered the Harpoons we ordered! Each Ship now has two Harpoons fitted in the recesses on the bow; latch onto rival crews in the heat of battle or onto the environment for some advanced sailing tactics. This initial build delivers the base functionality, reeling-in objects coming soon!
- Grab those Barrels! - Harpoons can now latch onto floating barrels found out at sea and will automatically pull them to the ship to be raided for resources, before being dropped back into the sea.
- Get that Treasure! - Harpoons can now latch onto Treasure of any type (Chests, Skulls, Crates, etc.) whether floating out at sea, or placed on islands. When latched they will automatically pull them to the ship to be collected by your crew.
- I’m really bad at this - Harpoons when fired now have a small aim assist to help players hit their target, this is especially helpful when trying to steal a chest out of another players hands!
- Harpoon the Keg! - Harpoons will now explode gunpowder barrels on first hit. Hitting kegs carried by players will also cause them to explode!
- Harpoon Players – Latching onto a crewmate or rival player with the harpoon now retracts them back to your ship.
- Harpoon Retraction Speed – Reduced the speed in which harpoons can retract once latched on.
- Harpoon Spinners – Harpoons now have spinners attached to better visualise the spooling and reeling of the rope.
- Feel the impact – We’ve added more tactility to using harpoons. You’ll now feel a rumble when a Harpoon impacts and a camera shake when re-docking the harpoon projectile.
- Spools of war – The spool of the harpoon launcher now rotates with the movement of the rope.
- Harpoon Audio – Attached various Harpoon audio effects to improve the player feedback when using the Harpoon.
- Fruit & Meat – With the expansion of various different culinary delights available to pirates, both Fruit and Meat have had their health balanced across the range. You’ll find your trusty Banana now is less satisfying, however more rare fruits return a large amount of health.
- Health Regeneration – With Fruit replenishing a base level of health, you’d expect a nice cooked piece of meat to do much more right? Cooking the perfect steak will provide players with a period of health regeneration, this is shown as a ring around your health bar in the bottom left corner. Now you can stock up with various meats while out on your voyage and then cook up a meal before engaging in battle for that extra edge on your rivals!
- Barrel Inventory – The Barrel Inventory has now been redesigned to show a 4x4 grid of items rather than a 3x4 grid.
- Ship Damage - Hull Holes - When targeting shots into your enemy’s hull, repeated shots in the same place will now grow the size of the damage holes. These new holes vary in size and increase the rate in which your ship fills with water and takes longer to repair!
- Ship Damage - Collapse the Mast - Landing a clutch shot on an enemies Mast will now drop the mast onto the deck of the ship, slowing their speed. Your enemies will need to both raise the mast and patch it with wood to secure it back in place.
- Ship Damage - Drop the Anchor - Targeting a shot onto the Capstan will drop the anchor and damage the Capstan pegs. Your enemy will need to repair their capstan pegs to retain its original raising speed.
- Ship Damage - Disable the Wheel - Targeting an enemy’s wheel will destroy pegs within the wheel, reducing the effectiveness in turning the Ship. Your enemy will need to repair their Ship wheel pegs to retain its original turning rate.
- Shop Browsing - Finding a specific category of item is now much easier in the shop, filters have been added to all shops.
- PC High Dynamic Range - Support for HDR compatible Screens on PC. Players can access a 'HDR Calibration' page with Settings to calibrate the Brightness of the display.
- New Contest Areas - 3 New Contest Areas have been added that we are looking for focus testing on. Try your hand at 'Leave Us A Lone', 'Spoiling For A Fight', and 'Kraken's Brawl'.
- Contest Boundaries - The Devils Shroud arena spawn points have been moved back so players have more time to turn around before the devil’s shroud.
- Contest Balancing - The recipes for the maps in contests have been updated following feedback. Several variations to the amount of X’s that spawn on all types of islands and there is now more chance of getting a ‘jackpot’ island.
- Arena Tutorial - An Arena tutorial video now plays after progressing through the front end arena just after crew select.
- Yoink! – You can now pinch most wieldable items our of a player’s hands using the harpoon!
- Tutorial Tweaks – The wording during the new player tutorial has been improved.
- Xbox One S Improvements – Performance for the Xbox One S has been improved.